Added old code files
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288
utillities.gsc
Normal file
288
utillities.gsc
Normal file
@@ -0,0 +1,288 @@
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Iif(bool, rTrue, rFalse)
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{
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if(bool)
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return rTrue;
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else
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return rFalse;
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}
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booleanReturnVal(bool, returnIfFalse, returnIfTrue)
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{
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if (bool)
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return returnIfTrue;
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else
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return returnIfFalse;
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}
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booleanOpposite(bool)
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{
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if(!isDefined(bool))
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return true;
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if (bool)
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return false;
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else
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return true;
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}
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setDvarValue(dvar, value, ifChangedMessage, ifNotChangedMessage)
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{
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if (getDvar(dvar) == value)
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{
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if (isDefined(ifNotChangedMessage))
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{
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self iprintln(ifNotChangedMessage);
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}
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return false;
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}
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else
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{
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setDvar(dvar, value);
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if (isDefined(ifChangedMessage))
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self iprintln(ifChangedMessage);
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if (getDvar(dvar) == value)
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return true;
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}
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}
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onOrOff(bool, func_message)
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{
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self iprintln(booleanReturnVal(bool, func_message + " [^1OFF^7]", func_message + " [^2ON^7]"));
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}
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generatePlayerString(i)
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{
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player = level.players[i];
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if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
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{
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player_string = "[^2B^7]";
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}
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else { player_string = "[^5P^7]"; }
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if (level.teambased && player.team == self.team)
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{
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player_string = player_string + "[^6T^7]";
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}
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else { player_string = player_string + "[^1E^7]"; }
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return player_string;
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}
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playerModifierMonitor()
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{
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self endon("disconnect");
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level endon( "game_ended" );
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for(;;)
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{
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if (isDefined(self.sgodmode) && self.sgodmode == true)
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{
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self enableinvulnerability();
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}
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if (isDefined(self.inthirdperson) && self.inthirdperson == true)
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{
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self setclientthirdperson(1);
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}
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if (isDefined(self.has_invis) && self.has_invis == true)
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{
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self hide();
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}
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if (isDefined(self.give_perks) && self.give_perks == true)
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{
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foreach( perk in strTok( "specialty_additionalprimaryweapon,specialty_armorpiercingspecialty_armorvest,specialty_bulletaccuracy,specialty_bulletdamage,specialty_bulletflinch,specialty_bulletpenetration,specialty_deadshot,specialty_delayexplosive,specialty_detectexplosive,specialty_disarmexplosive,specialty_earnmoremomentum,specialty_explosivedamage,specialty_extraammo,specialty_fallheight,specialty_fastads,specialty_fastequipmentuse,specialty_fastladderclimb,specialty_fastmantle,specialty_fastmeleerecovery,specialty_fastreload,specialty_fasttoss,specialty_fastweaponswitch,specialty_finalstand,specialty_fireproof,specialty_flakjacket,specialty_flashprotection,specialty_gpsjammer,specialty_grenadepulldeath,specialty_healthregen,specialty_holdbreath,specialty_immunecounteruav,specialty_immuneemp,specialty_immunemms,specialty_immunenvthermal,specialty_immunerangefinder,specialty_killstreak,specialty_longersprint,specialty_loudenemies,specialty_marksman,specialty_movefaster,specialty_nomotionsensor,specialty_noname,specialty_nottargetedbyairsupport,specialty_nokillstreakreticle,specialty_nottargettedbysentry,specialty_pin_back,specialty_pistoldeath,specialty_proximityprotection,specialty_quickrevive,specialty_quieter,specialty_reconnaissance,specialty_rof,specialty_scavenger,specialty_showenemyequipment,specialty_stunprotection,specialty_shellshock,specialty_sprintrecovery,specialty_stalker,specialty_twogrenades,specialty_twoprimaries,specialty_unlimitedsprint", ",") )self setperk(perk);
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}
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wait 0.5;
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}
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}
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mapNameLookup(map)
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{
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switch(map) {
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case "la":
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return "Aftermath";
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case "dockside":
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return "Cargo";
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case "carrier":
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return "Carrier";
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case "drone":
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return "Drone";
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case "express":
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return "Express";
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case "hijacked":
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return "Hijacked";
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case "meltdown":
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return "Meltdown";
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case "overflow":
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return "Overflow";
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case "nightclub":
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return "Plaza";
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case "raid":
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return "Raid";
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case "slums":
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return "Slums";
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case "village":
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return "Standoff";
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case "turbine":
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return "Turbine";
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case "socotra":
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return "Yemen";
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case "nuketown_2020":
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return "Nuketown 2025";
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case "downhill":
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return "Downhill";
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case "mirage":
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return "Mirage";
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case "hydro":
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return "Hydro";
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case "skate":
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return "Grind";
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case "concert":
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return "Encore";
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case "magma":
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return "Magma";
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case "vertigo":
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return "Vertigo";
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case "studio":
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return "Studio";
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case "uplink":
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return "Uplink";
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case "bridge":
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return "Detour";
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case "castaway":
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return "Cove";
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case "paintball":
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return "Rush";
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case "dig":
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return "Dig";
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case "frostbite":
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return "Frost";
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case "pod":
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return "Pod";
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case "takeoff":
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return "Takeoff";
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}
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return "N/A";
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}
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voiceChatSettingLookup(vc)
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{
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switch(vc) {
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case"DeadChatWithDead":
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return "Dead Chat With Dead";
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case"DeadChatWithTeam":
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return "Dead Chat With Team";
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case"DeadHearTeamLiving":
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return "Dead Hear Team Living";
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case"DeadHearAllLiving":
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return "Dead Hear All Living";
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case"EveryoneHearsEveryone":
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return "Everyone Hears Everyone";
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case"DeadHearKiller":
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return "Dead Hear Killer";
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case"KillersHearVictim":
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return "Killers Hear Victim";
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}
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return "N/A";
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}
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weaponLookup(weapon)
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{
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switch(weapon) {
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case"crossbow":
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return"Crossbow";
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case"riotshield":
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return"Assault/Riot Shield";
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case"knife_ballistic":
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return"Ballistic Knife";
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case"usrpg":
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return"RPG";
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case"smaw":
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return"SMAW";
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case"fhj18":
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return"FHJ-18";
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case"kard":
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return"KAP-40";
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case"judge":
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return"Executioner";
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case"beretta93r":
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return"B23R";
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case"fnp45":
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return"Tac-45";
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case"fiveseven":
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return"Five-Seven";
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case"as50":
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return"XPR";
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case"svu":
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return"SVU";
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case"dsr50":
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return"DSR-50";
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case"ballista":
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return"Ballista";
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case"srm1216":
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return"M1216";
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case"saiga12":
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return"S12";
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case"870mcs":
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return"R870 MCS";
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case"ksg":
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return"KSG";
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case"mk48":
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return"MK-48";
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case"lsat":
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return"LSAT";
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case"qbb95":
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return"QBB LSW";
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case"hamr":
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return"HAMR";
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case"mp7":
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return"MP7";
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case"pdw57":
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return"PDW";
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case"vector":
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return"Vector";
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case"insas":
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return"MSMC";
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case"qcw05":
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return"Chicom CQB";
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case"evoskorpion":
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return"Skorpion EVO";
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case"peacekeeper":
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return"Peacekeeper";
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case"hk416":
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return"M27";
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case"sig556":
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return"SWAT-556";
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case"scar":
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return"Scar-H";
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case"saritch":
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return"SMR";
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case"tar21":
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return"M-TAR";
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case"type95":
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return"Type-25";
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case"sa58":
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return"FAL OSW";
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case"xm8":
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return"M8A1";
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case"an94":
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return"AN-94";
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case"knife":
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return"Debug Knife";
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case"minigun":
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return"Minigun";
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case"m32":
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return"War Machine";
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case"knife_held":
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return "Combat Knife";
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case"defaultweapon":
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return "Finger Guns";
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}
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return "N/A";
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}
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