Added old code files

This commit is contained in:
2025-04-14 14:43:47 +01:00
commit 1fa82b982a
7 changed files with 2128 additions and 0 deletions

590
base.gsc Normal file
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CreateMenu()
{
self add_menu(self.menuname, undefined, "Unverified");
self add_option(self.menuname, "Self Menu", ::submenu, "SubMenu1", "Self Menu");
self add_option(self.menuname, "Menu Settings", ::submenu, "SubMenu18", "Menu Settings");
self add_option(self.menuname, "Lobby Menu", ::submenu, "SubMenu2", "Lobby Menu");
self add_option(self.menuname, "Fun Menu", ::submenu, "SubMenu3", "Fun Menu");
self add_option(self.menuname, "Sky Menu", ::submenu, "SubMenu4", "Sky Menu");
self add_option(self.menuname, "Sound Menu", ::submenu, "SubMenu5", "Sound Menu");
self add_option(self.menuname, "Spawnables", ::submenu, "SubMenu6", "Spawnables");
self add_option(self.menuname, "Forge Menu", ::submenu, "SubMenu7", "Forge Menu");
self add_option(self.menuname, "Model Menu", ::submenu, "SubMenu8", "Model Menu");
self add_option(self.menuname, "XP Menu", ::submenu, "SubMenu9", "XP Menu");
self add_option(self.menuname, "Aimbot Menu", ::submenu, "SubMenu10", "Aimbot Menu");
self add_option(self.menuname, "Modded Killstreaks", ::submenu, "SubMenu11", "Modded Killstreaks");
self add_option(self.menuname, "Weapons Menu", ::submenu, "SubMenu12", "Weapons Menu");
self add_option(self.menuname, "Messages Menu", ::submenu, "SubMenu13", "Messages Menu");
self add_option(self.menuname, "Camo Menu", ::submenu, "SubMenu14", "Camo Menu");
self add_option(self.menuname, "Bullets Menu", ::submenu, "SubMenu15", "Bullets Menu");
self add_option(self.menuname, "Maps Menu", ::submenu, "SubMenu16", "Maps Menu");
self add_option(self.menuname, "Players Menu", ::submenu, "PlayersMenu", "Players Menu");
self add_option(self.menuname, "Killstreaks Menu", ::submenu, "SubMenu17", "All Clients");
self add_option(self.menuname, "All Players Menu", ::submenu, "AllPlayersMenu", "All Players Menu");
self add_menu("SubMenu1", self.menuname, "Host");// Change Verification
self add_option("SubMenu1", "Godmode", ::ToggleGodModeSelf);
self add_option("SubMenu1", "Give All Perks", ::GivePerksToggle);
self add_option("SubMenu1", "Give KillStreaks", ::GivePlayerKillStreaks, self);
self add_option("SubMenu1", "Give UAV", ::GiveUAV, self);
self add_option("SubMenu1", "Invisibility", ::InvisibilityToggle);
self add_option("SubMenu1", "Third Person", ::ThirdPersonToggle);
self add_option("SubMenu1", "-->Infinite Ammo", ::submenu, "AmmoMenu", "");
self add_option("SubMenu1", "-->UI Mods", ::submenu, "UiModMenu", "");
self add_option("SubMenu1", "Instant Class Changer", ::QuickClassChangeToggle);
self add_option("SubMenu1", "Sixth Sense", ::SixthSenseToggle);
self add_option("SubMenu1", "Suicide", ::PlayerSuicide, self);
self add_menu("AmmoMenu", "SubMenu1", "Admin");// Change Verification
self add_option("AmmoMenu", "Infinite Clip", ::ToggleInfiniteClip);
self add_option("AmmoMenu", "Infinite Equipment", ::ToggleInfiniteEquipment);
self add_option("AmmoMenu", "Infinite Stock (Legit)", ::ToggleInfiniteStockLegit);
self add_option("AmmoMenu", "Infinite Stock", ::ToggleInfiniteStockNeverEnding);
self add_menu("UiModMenu", "SubMenu1", "Admin");// Change Verification
self add_option("UiModMenu", "Crosshair", ::DoCrosshair);
self add_option("UiModMenu", "Always Show Perks", ::ShowPerksToggle);
self add_menu("SubMenu2", self.menuname, "Admin");// Change Verification
self add_option("SubMenu2", "-->Spawn Bots", ::submenu, "BotsMenu", "Bots Menu");
self add_option("SubMenu2", "Host Migration", ::ToggleHostMigration);
self add_option("SubMenu2", "-->Change Map", ::submenu, "MapsMenu", "Maps Menu");
self add_option("SubMenu2", "-->Voice Chat Options", ::submenu, "VoiceChatMenu", "Voice Chat Options");
self add_option("SubMenu2", "Restart Map", ::mapRestart);
self add_option("SubMenu2", "Quick Exit", ::RageQuit);
self add_option("SubMenu2", "Pause Game Timer", ::PauseGameTimer);
self add_option("SubMenu2", "Infinite Game", ::InfiniteGame);
self add_option("SubMenu2", "Always Show Enemy Names", ::AlwaysShowEnemyNames);
self add_option("SubMenu2", "Show Big Names", ::BigNames);
self add_menu("MapsMenu", "SubMenu2", "Admin");
self add_option("MapsMenu", "Normal Maps", ::submenu, "NormalMapsMenu", "Normal Maps Menu");
self add_option("MapsMenu", "DLC Maps", ::submenu, "DLCMapsMenu", "DLC Maps Menu");
self add_menu("NormalMapsMenu", "MapsMenu", "Admin");
foreach( item in strTok( "la,dockside,carrier,drone,express,hijacked,meltdown,overflow,nightclub,raid,slums,village,turbine,socotra", ",") )self add_option("NormalMapsMenu", mapNameLookup(item), ::changeMap, item);
self add_menu("DLCMapsMenu", "MapsMenu", "Admin");
foreach( item in strTok( "nuketown_2020,downhill,mirage,hydro,skate,concert,magma,vertigo,studio,uplink,bridge,castaway,paintball,dig,frostbite,pod,takeoff", ",") )self add_option("DLCMapsMenu", mapNameLookup(item), ::changeMap, item);
self add_menu("BotsMenu", "SubMenu2", "Admin");
self add_option("BotsMenu", "Spawn Bot(s)", ::submenu, "SpawnBotsMenu", "Bots Menu");
self add_option("BotsMenu", "Bot Options", ::submenu, "BotOptsMenu", "Bot Options");
// bots menu
self add_menu("SpawnBotsMenu", "BotsMenu", "Admin");
self add_option("SpawnBotsMenu", "Spawn 1 Bot", ::SpawnBots, 1);
self add_option("SpawnBotsMenu", "Spawn 3 Bots", ::SpawnBots, 3);
self add_option("SpawnBotsMenu", "Spawn 5 Bots", ::SpawnBots, 5);
self add_option("SpawnBotsMenu", "Spawn 7 Bots", ::SpawnBots, 7);
self add_option("SpawnBotsMenu", "Spawn 9 Bots", ::SpawnBots, 9);
self add_option("SpawnBotsMenu", "Spawn 11 Bots", ::SpawnBots, 11);
self add_option("SpawnBotsMenu", "Spawn 13 Bots", ::SpawnBots, 13);
self add_option("SpawnBotsMenu", "Spawn 15 Bots", ::SpawnBots, 15);
self add_option("SpawnBotsMenu", "Spawn 17 Bots", ::SpawnBots, 17);
self add_menu("BotOptsMenu", "BotsMenu", "Admin");
self add_option("BotOptsMenu", "Kick All Bots", ::KickAll, "bots");
self add_option("BotOptsMenu", "Remove All Bots Weapons", ::RemoveWeaponsAll, "bots");
self add_option("BotOptsMenu", "Remove All Bots Ammo", ::RemoveAmmoAll, "bots");
self add_option("BotOptsMenu", "Suicide All Bots", ::SuicideAll, "bots");
self add_menu("VoiceChatMenu", "SubMenu2", "Admin");
self add_option("VoiceChatMenu", "Reset Voice Chat Settings", ::ResetVoiceChatSettings);
foreach( vc_opt in strTok( "KillersHearVictim,DeadHearKiller,EveryoneHearsEveryone,DeadHearAllLiving,DeadHearTeamLiving,DeadChatWithTeam,DeadChatWithDead", ",") )self add_option("VoiceChatMenu", voiceChatSettingLookup(vc_opt), ::VoiceChatSettings, vc_opt);
self add_menu("SubMenu3", self.menuname, "Admin");// Change Verification
self add_option("SubMenu3", "Option1");
self add_option("SubMenu3", "Option2");
self add_option("SubMenu3", "Option3");
self add_option("SubMenu3", "Option4");
self add_option("SubMenu3", "Option5");
self add_option("SubMenu3", "Option6");
self add_option("SubMenu3", "Option7");
self add_menu("SubMenu4", self.menuname, "Admin");// Change Verification
self add_option("SubMenu4", "Option1");
self add_option("SubMenu4", "Option2");
self add_option("SubMenu4", "Option3");
self add_option("SubMenu4", "Option4");
self add_option("SubMenu4", "Option5");
self add_option("SubMenu4", "Option6");
self add_option("SubMenu4", "Option7");
self add_menu("SubMenu5", self.menuname, "Admin");// Change Verification
self add_option("SubMenu5", "Option1");
self add_option("SubMenu5", "Option2");
self add_option("SubMenu5", "Option3");
self add_option("SubMenu5", "Option4");
self add_option("SubMenu5", "Option5");
self add_option("SubMenu5", "Option6");
self add_option("SubMenu5", "Option7");
self add_menu("SubMenu6", self.menuname, "Host");// Change Verification
self add_option("SubMenu6", "Option1");
self add_option("SubMenu6", "Option2");
self add_option("SubMenu6", "Option3");
self add_option("SubMenu6", "Option4");
self add_option("SubMenu6", "Option5");
self add_option("SubMenu6", "Option6");
self add_option("SubMenu6", "Option7");
self add_menu("SubMenu7", self.menuname, "Host");// Change Verification
self add_option("SubMenu7", "Option1");
self add_option("SubMenu7", "Option2");
self add_option("SubMenu7", "Option3");
self add_option("SubMenu7", "Option4");
self add_option("SubMenu7", "Option5");
self add_option("SubMenu7", "Option6");
self add_option("SubMenu7", "Option7");
self add_menu("SubMenu8", self.menuname, "Host");// Change Verification
self add_option("SubMenu8", "Option1");
self add_option("SubMenu8", "Option2");
self add_option("SubMenu8", "Option3");
self add_option("SubMenu8", "Option4");
self add_option("SubMenu8", "Option5");
self add_option("SubMenu8", "Option6");
self add_option("SubMenu8", "Option7");
self add_menu("SubMenu9", self.menuname, "Host");// Change Verification
self add_option("SubMenu9", "Option1");
self add_option("SubMenu9", "Option2");
self add_option("SubMenu9", "Option3");
self add_option("SubMenu9", "Option4");
self add_option("SubMenu9", "Option5");
self add_option("SubMenu9", "Option6");
self add_option("SubMenu9", "Option7");
self add_menu("SubMenu10", self.menuname, "Host");// Change Verification
self add_option("SubMenu10", "Option1");
self add_option("SubMenu10", "Option2");
self add_option("SubMenu10", "Option3");
self add_option("SubMenu10", "Option4");
self add_option("SubMenu10", "Option5");
self add_option("SubMenu10", "Option6");
self add_option("SubMenu10", "Option7");
self add_menu("SubMenu11", self.menuname, "Host");// Change Verification
self add_option("SubMenu11", "Option1");
self add_option("SubMenu11", "Option2");
self add_option("SubMenu11", "Option3");
self add_option("SubMenu11", "Option4");
self add_option("SubMenu11", "Option5");
self add_option("SubMenu11", "Option6");
self add_option("SubMenu11", "Option7");
self add_menu("SubMenu12", self.menuname, "Host");// Change Verification
self add_option("SubMenu12", "-->Normal Weapons", ::submenu, "NormalWeaponsMenu", "Normal Weapons");
self add_option("SubMenu12", "-->Debug Weapons", ::submenu, "DebugWeaponsMenu", "Debug Weapons");
self add_option("SubMenu12", "-->Kill Streak Weapons", ::submenu, "StreaksWeapons", "Killstreak Weapons");
self add_menu("NormalWeaponsMenu", "SubMenu12", "Host");// Change Verification
self add_option("NormalWeaponsMenu", "SubMachine Guns", ::submenu, "SMGWeaponsMenu", "SubMachine Guns");
self add_option("NormalWeaponsMenu", "Assault Rifles", ::submenu, "ARWeaponsMenu", "Assault Rifles");
self add_option("NormalWeaponsMenu", "Shotguns", ::submenu, "ShotgunWeaponsMenu", "Shotguns");
self add_option("NormalWeaponsMenu", "Light Machine Guns", ::submenu, "LMGWeaponsMenu", "Light Machines Guns");
self add_option("NormalWeaponsMenu", "Sniper Rifles", ::submenu, "SniperWeaponsMenu", "Sniper Rifles");
self add_option("NormalWeaponsMenu", "Pistols", ::submenu, "PistolWeaponsMenu", "Pistols");
self add_option("NormalWeaponsMenu", "Launchers", ::submenu, "LaunchersWeaponsMenu", "Launchers");
self add_option("NormalWeaponsMenu", "Specials", ::submenu, "SpecialWeaponsMenu", "Specials");
self add_menu("SMGWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "mp7,pdw57,vector,insas,qcw05,evoskorpion,peacekeeper", ",") )self add_option("SMGWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("ARWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "tar21,type95,sig556,sa58,hk416,scar,saritch,xm8,an94", ",") )self add_option("ARWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("ShotgunWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "870mcs,saiga12,ksg,srm1216", ",") )self add_option("ShotgunWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("LMGWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "mk48,qbb95,lsat,hamr", ",") )self add_option("LMGWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("SniperWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "svu,dsr50,ballista,as50", ",") )self add_option("SniperWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("SpecialWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "crossbow,riotshield,knife_ballistic", ",") )self add_option("SpecialWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("PistolWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "fiveseven,fnp45,beretta93r,judge,kard", ",") )self add_option("PistolWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("LaunchersWeaponsMenu", "NormalWeaponsMenu", "Host");// Change Verification
foreach( weapon in strTok( "smaw,fhj18,usrpg", ",") )self add_option("LaunchersWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("DebugWeaponsMenu", "SubMenu12", "Host");// Change Verification
foreach( weapon in strTok( "knife,defaultweapon", ",") )self add_option("DebugWeaponsMenu", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("StreaksWeapons", "SubMenu12", "Host");// Change Verification
foreach( weapon in strTok( "minigun,m32", ",") )self add_option("StreaksWeapons", weaponLookup(weapon), ::GiveWeaponSelf, weapon);
self add_menu("SubMenu13", self.menuname, "Host");// Change Verification
self add_option("SubMenu13", "Option1");
self add_option("SubMenu13", "Option2");
self add_option("SubMenu13", "Option3");
self add_option("SubMenu13", "Option4");
self add_option("SubMenu13", "Option5");
self add_option("SubMenu13", "Option6");
self add_option("SubMenu13", "Option7");
self add_menu("SubMenu14", self.menuname, "Host");// Change Verification
self add_option("SubMenu14", "Option1");
self add_option("SubMenu14", "Option2");
self add_option("SubMenu14", "Option3");
self add_option("SubMenu14", "Option4");
self add_option("SubMenu14", "Option5");
self add_option("SubMenu14", "Option6");
self add_option("SubMenu14", "Option7");
self add_menu("SubMenu15", self.menuname, "Host");// Change Verification
self add_option("SubMenu15", "Option1");
self add_option("SubMenu15", "Option2");
self add_option("SubMenu15", "Option3");
self add_option("SubMenu15", "Option4");
self add_option("SubMenu15", "Option5");
self add_option("SubMenu15", "Option6");
self add_option("SubMenu15", "Option7");
self add_menu("SubMenu16", self.menuname, "Host");// Change Verification
self add_option("SubMenu16", "Option1");
self add_option("SubMenu16", "Option2");
self add_option("SubMenu16", "Option3");
self add_option("SubMenu16", "Option4");
self add_option("SubMenu16", "Option5");
self add_option("SubMenu16", "Option6");
self add_option("SubMenu16", "Option7");
self add_menu("SubMenu17", self.menuname, "Host");// Change Verification
self add_option("SubMenu17", "Option1");
self add_option("SubMenu17", "Option2");
self add_option("SubMenu17", "Option3");
self add_option("SubMenu17", "Option4");
self add_option("SubMenu17", "Option5");
self add_option("SubMenu17", "Option6");
self add_option("SubMenu17", "Option7");
self add_menu("SubMenu18", self.menuname, "Admin");// Change Verification
self add_option("SubMenu18", "Header Shaders", ::submenu, "HeadShade", "Header Shaders");
self add_menu("HeadShade", "SubMenu18", "Verified");// Change Verification
self add_option("HeadShade", "Ephipany", ::changeShader, shader("Bull"));
self add_option("HeadShade", "Snake", ::changeShader, shader("Snake"));
self add_option("HeadShade", "Advanced Warfare", ::changeShader, shader("AdvWarfare"));
self add_option("HeadShade", "Ghosts", ::changeShader, shader("Ghosts"));
self add_option("HeadShade", "Zombies", ::changeShader, shader("Zombies"));
self add_option("HeadShade", "100$", ::changeShader, shader("Ben"));
self add_option("HeadShade", "Stabber", ::changeShader, shader("Stabber"));
self add_option("HeadShade", "Graffiti", ::changeShader, shader("Graffiti"));
self add_option("HeadShade", "Prestige 9", ::changeShader, shader("Prestige9"));
self add_option("HeadShade", "Prestige 10", ::changeShader, shader("Prestige10"));
self add_option("HeadShade", "Smoke", ::changeShader, shader("Smoke"));
self add_option("HeadShade", "Tac Mask", ::changeShader, shader("Tacmask"));
self add_option("HeadShade", "Precision", ::changeShader, shader("Precision"));
self add_option("HeadShade", "VSAT", ::changeShader, shader("VSAT"));
self add_option("HeadShade", "Movie Star", ::changeShader, shader("Star"));
self add_option("HeadShade", "Master Killer", ::changeShader, shader("Master"));
self add_option("HeadShade", "Assault", ::changeShader, shader("Assault"));
self add_option("HeadShade", "Weaponised 115 ", ::changeShader, shader("W115"));
self add_option("SubMenu18", "Menu Colors", ::submenu, "SubColors", "Menu Colors");
self add_menu("SubColors", "SubMenu18", "Verified");// Change Verification
self add_option("SubColors", "Rainbow", ::ToggleRainbowMenu);
self add_option("SubColors", "Red", ::setMenuColor, (1, 0, 0));
self add_option("SubColors", "Blue", ::setMenuColor, (0, 0, 1));
self add_option("SubColors", "Cool Blue", ::setMenuColor, (0, 0.502, 1));
self add_option("SubColors", "Light Blue", ::setMenuColor, (0.157, 0.804, 0.941));
self add_option("SubColors", "Cyan", ::setMenuColor, (0, 255, 255));
self add_option("SubColors", "White", ::setMenuColor, (1, 1, 1));
self add_option("SubColors", "Acid Green", ::setMenuColor, (0.047, 0.910, 0));
self add_option("SubColors", "Purple", ::setMenuColor, (0.502, 0, 1));
self add_option("SubColors", "Orange", ::setMenuColor, (1, 0.502, 0));
self add_option("SubColors", "Gray", ::setMenuColor, (0.502, 0.502, 0.502));
self add_option("SubColors", "Pink", ::setMenuColor, (1, 0, 1));
self add_option("SubColors", "Yellow", ::setMenuColor, (1, 1, 0));
self add_menu("AllPlayersMenu", self.menuname, "Host");// Change Verification
if (level.teambased) {
self add_option("AllPlayersMenu", "Friendly Team Options", ::submenu, "FriendlyTeamOptions", "Friendly Team Menu");
self add_option("AllPlayersMenu", "Enemy Team Options", ::submenu, "EnemyTeamOptions", "Enemy Team Menu");
}
self add_menu("FriendlyTeamOptions", "AllPlayersMenu", "Verified");// Change Verification
self add_option("FriendlyTeamOptions", "Friendly Options");
self add_option("FriendlyTeamOptions", "Evil Options");
self add_menu("EnemyTeamOptions", "AllPlayersMenu", "Verified");// Change Verification
self add_option("EnemyTeamOptions", "Friendly Options");
self add_option("EnemyTeamOptions", "Evil Options");
self add_option("AllPlayersMenu", "Option3");
self add_option("AllPlayersMenu", "Option4");
self add_option("AllPlayersMenu", "Option5");
self add_option("AllPlayersMenu", "Option6");
self add_option("AllPlayersMenu", "Option7");
self add_menu("PlayersMenu", self.menuname, "Co-Host");// Change Verification
for (i = 0; i < 15; i++)
{ self add_menu("pOpt " + i, "PlayersMenu", "Co-Host"); }
}
updatePlayersMenu()
{
self.menu.menucount["PlayersMenu"] = 0;
for (i = 0; i < 14; i++)
{
player = level.players[i];
playerName = getPlayerName(player);
playersizefixed = level.players.size - 1;
if(self.menu.curs["PlayersMenu"] > playersizefixed)
{
self.menu.scrollerpos["PlayersMenu"] = playersizefixed;
self.menu.curs["PlayersMenu"] = playersizefixed;
}
self add_option("PlayersMenu", playerName + " " + generatePlayerString(i), ::submenu, "pOpt " + i, "[" + verificationToColor(player.status) + "^7] " + playerName);
self add_menu_alt("pOpt " + i, "PlayersMenu");
self add_menu_alt("pOptEvil " + i, "pOpt " + i);
self add_menu("pOptFriendly " + i, "pOpt " + i, "Host");
self add_menu_alt("pOptVerif " + i, "pOpt " + i);
self add_menu_alt("pOptWeapons " + i, "pOpt " + i);
self add_menu_alt("pOptCamos " + i, "pOpt " + i);
self add_option("pOpt " + i, "Evil Options", ::submenu, "pOptEvil " + i, "Evil Options");
self add_option("pOpt " + i, "Friendly Options", ::submenu, "pOptFriendly " + i, "Friendly Options");
self add_option("pOpt " + i, "Weapon Options", ::submenu, "pOptWeapons " + i, "Weapons Options");
self add_option("pOpt " + i, "Camo Options", ::submenu, "pOptCamos " + i, "Camo Options");
self add_option("pOpt " + i, "Verification", ::submenu, "pOptVerif " + i, "Verification Options");
self add_option("pOptEvil " + i, "Suicide", ::PlayerSuicide, player);
self add_option("pOptEvil " + i, "Shoot Player", ::ShootPlayer, player);
self add_option("pOptEvil " + i, "Kick", ::KickPlayer, player);
self add_option("pOptFriendly " + i, "Give Godmode", ::ToggleGodMode, player);
self add_option("pOptFriendly " + i, "Give Killstreaks", ::GivePlayerKillStreaks, player);
self add_option("pOptFriendly " + i, "Toggle UAV", ::GiveUAV, player);
self add_option("pOptWeapons " + i, "Give Ammo", ::GiveAmmoPlayer, player);
self add_option("pOptWeapons " + i, "Refill Ammo", ::RefillAmmoPlayer, player);
self add_option("pOptWeapons " + i, "Clone Weapon", ::ClonePlayersGun, player);
self add_option("pOptWeapons " + i, "Remove Ammo", ::RemoveAmmoPlayer, player);
self add_option("pOptWeapons " + i, "Remove All Weapons", ::RemoveWeaponsPlayer, player);
self add_option("pOptCamos " + i, "Give Diamond", ::GiveCamoIndexPlayer, player, 16);
self add_option("pOptCamos " + i, "Give Gold", ::GiveCamoIndexPlayer, player, 15);
self add_option("pOptCamos " + i, "Give Ghosts", ::GiveCamoIndexPlayer, player, 29);
self add_option("pOptCamos " + i, "Give Advanced Warfare", ::GiveCamoIndexPlayer, player, 45);
self add_option("pOptCamos " + i, "Give Cyborg", ::GiveCamoIndexPlayer, player, 31);
self add_option("pOptCamos " + i, "Give Weaponised 115", ::GiveCamoIndexPlayer, player, 43);
self add_option("pOptCamos " + i, "Give Afterlife", ::GiveCamoIndexPlayer, player, 44);
self add_option("pOptCamos " + i, "Give Beasts", ::GiveCamoIndexPlayer, player, 41);
self add_option("pOptVerif " + i, "Give Co-Host", ::changeVerificationMenu, player, "Co-Host");
self add_option("pOptVerif " + i, "Give Admin", ::changeVerificationMenu, player, "Admin");
self add_option("pOptVerif " + i, "Give VIP", ::changeVerificationMenu, player, "VIP");
self add_option("pOptVerif " + i, "Verify", ::changeVerificationMenu, player, "Verified");
self add_option("pOptVerif " + i, "Unverify", ::changeVerificationMenu, player, "Unverified");
}
}
add_menu_alt(Menu, prevmenu)
{
self.menu.getmenu[Menu] = Menu;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_menu(Menu, prevmenu, status)
{
self.menu.status[Menu] = status;
self.menu.getmenu[Menu] = Menu;
self.menu.scrollerpos[Menu] = 0;
self.menu.curs[Menu] = 0;
self.menu.menucount[Menu] = 0;
self.menu.previousmenu[Menu] = prevmenu;
}
add_option(Menu, Text, Func, arg1, arg2)
{
Menu = self.menu.getmenu[Menu];
Num = self.menu.menucount[Menu];
self.menu.menuopt[Menu][Num] = Text;
self.menu.menufunc[Menu][Num] = Func;
self.menu.menuinput[Menu][Num] = arg1;
self.menu.menuinput1[Menu][Num] = arg2;
self.menu.menucount[Menu] += 1;
}
openMenu()
{
self freezeControls(false);
self StoreText(self.menuname, self.menuname);
self.EPI["animation"] FadeOverTime(0.30);
self.EPI["animation"].alpha = 1;
self.EPI["scroller"] FadeOverTime(0.30);
self.EPI["scroller"].alpha = 1;
self.EPI["background"] FadeOverTime(0.30);
self.EPI["background"].alpha = 0.8;
self.EPI["backgrounddesign"] FadeOverTime(0.30);
self.EPI["backgrounddesign"].alpha = 0.50;
self.EPI["header"] FadeOverTime(0.30);
self.EPI["header"].alpha = 1;
self.Private["header"] FadeOverTime(0.30);
self.Private["header"].alpha = 1;
self.EPI["line"] MoveOverTime(0.30);
self.EPI["line"].y = -50;
self.EPI["line2"] MoveOverTime(0.30);
self.EPI["line2"].y = -50;
self.EPI["line3"] MoveOverTime(0.30);
self.EPI["line3"].y = 37; //15
//STEALTH MENU
self.EPI["background"].archived = false;
self.EPI["scroller"].archived = false;
self.EPI["header"].archived = false;
self.EPI["line"].archived = false;
self.EPI["line2"].archived = false;
self.EPI["line3"].archived = false;
self.EPI["animation"].archived = false;
self updateScrollbar();
self.menu.open = true;
}
closeMenu()
{
self.EPI["options"] FadeOverTime(0.3);
self.EPI["options"].alpha = 0;
self.EPI["status"] FadeOverTime(0.3);
self.EPI["status"].alpha = 0;
self.EPI["background"] FadeOverTime(0.3);
self.EPI["background"].alpha = 0;
self.EPI["backgrounddesign"] FadeOverTime(0.3);
self.EPI["backgrounddesign"].alpha = 0;
self.EPI["header"] FadeOverTime(0.3);
self.EPI["header"].alpha = 0;
self.Private["header"] FadeOverTime(0.3);
self.Private["header"].alpha = 0;
self.EPI["animation"] FadeOverTime(0.3);
self.EPI["animation"].alpha = 0;
self.EPI["title"] FadeOverTime(0.30);
self.EPI["title"].alpha = 0;
self.EPI["line"] MoveOverTime(0.30);
self.EPI["line"].y = -550;
self.EPI["line2"] MoveOverTime(0.30);
self.EPI["line2"].y = -550;
self.EPI["line3"] MoveOverTime(0.30);
self.EPI["line3"].y = -550;
self.EPI["scroller"] MoveOverTime(0.30);
self.EPI["scroller"].y = -510;
self.menu.open = false;
}
destroyMenu(player)
{
player.MenuInit = false;
closeMenu();
wait 0.3;
player notify("destroyMenu");
}
closeMenuOnDeath()
{
self endon("disconnect");
self endon( "destroyMenu" );
level endon("game_ended");
for (;;)
{
self waittill("death");
self.menu.closeondeath = true;
self submenu(self.menuname, self.menuname);
closeMenu();
self.menu.closeondeath = false;
}
}
submenu(input, title)
{
if (verificationToNum(self.status) >= verificationToNum(self.menu.status[input]))
{
self.menu.options destroy();
if (input == self.menuname)
self thread StoreText(input, self.menuname);
else if (input == "PlayersMenu")
{
self updatePlayersMenu();
self thread StoreText(input, "Players");
}
else
self thread StoreText(input, title);
self.CurMenu = input;
self.menu.scrollerpos[self.CurMenu] = self.menu.curs[self.CurMenu];
self.menu.curs[input] = self.menu.scrollerpos[input];
if (!self.menu.closeondeath)
{
self updateScrollbar();
}
}
else
{
self iPrintln("^1Only Players With ^1" + verificationToColor(self.menu.status[input]) + "^1Can Access This Menu!");
}
}

760
functions.gsc Normal file
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SpawnBots(amount)
{
for (i = 1; i <= amount; i++) {
self thread maps\mp\bots\_bot::spawn_bot("autoassign");
}
self iprintln("Spawned ^2" + amount + "^7 bots");
}
ToggleHostMigration()
{
self.host_migration = booleanOpposite(self.host_migration);
onOrOff(self.host_migration, "Host Migration Mode");
if(self.host_migration)
{
self thread host_migration_loop();
}
else { self notify("stop_host_migration_mode"); }
}
ToggleGodModeSelf()
{
self.sgodmode = booleanOpposite(self.sgodmode);
onOrOff(self.sgodmode, "GodMode");
if (!self.sgodmode)
{
self disableinvulnerability();
}
}
ToggleGodMode(player)
{
player.godmode = booleanOpposite(player.godmode);
onOrOff(player.godmode, player.name + "'s GodMode");
if (player.godmode && player.status != "Host")
{
player enableinvulnerability();
}
else { player disableinvulnerability(); }
}
host_migration_loop()
{
self endon("stop_host_migration_mode");
level endon("disconnect");
for(;;)
{
level thread maps/mp/gametypes/_hostmigration::callback_hostmigration();
wait RandomIntRange(1,18);
}
}
GivePlayerKillStreaks(player)
{
player maps\mp\gametypes\_globallogic_score::_setplayermomentum(player, 32164);
self iprintln("Gave killstreaks to ^2" + player.name);
}
PlayerSuicide(player)
{
player suicide();
}
changeMap(name)
{
name = "mp_" + name;
setDvar("ui_mapname", name);
setDvar("ls_mapname", name);
setDvar("mapname", name);
setDvar("ui_currentMap", name);
map(name, true);
//fast_restart();
}
GiveUAV(player)
{
player.has_uav = booleanOpposite(player.has_uav);
onOrOff(player.has_uav, "UAV for " + player.name);
if (player.has_uav){
player setclientuivisibilityflag( "g_compassShowEnemies", 1 );
} else { player setclientuivisibilityflag( "g_compassShowEnemies", 0); }
}
InvisibilityToggle()
{
self.has_invis = booleanOpposite(self.has_invis);
onOrOff(self.has_invis, "Invisibility");
if (!self.has_invis)
{
self show();
}
}
ThirdPersonToggle()
{
self.inthirdperson = booleanOpposite(self.inthirdperson);
onOrOff(self.inthirdperson, "Third Person");
if (!self.inthirdperson)
{
self setclientthirdperson(0);
}
}
GiveAmmoPlayer(player)
{
if (player getcurrentweapon() != "none")
{
player giveMaxAmmo(player getCurrentWeapon());
self iprintln("Gave ^2" + player.name + " ^7 ammo. Tell them to reload");
}
}
ClonePlayersGun(player)
{
if (player getcurrentweapon() != "none")
{
weapon = player getcurrentweapon();
if (self getcurrentweapon() != weapon)
{
self giveweapon(weapon);
self switchtoweapon(weapon);
RefillAmmoPlayer(self);
self iprintln("Cloned ^2" + player.name + "'s ^7weapon.");
}
}
}
RefillAmmoPlayer(player)
{
if (player getcurrentweapon() != "none")
{
player setWeaponAmmoClip(player getCurrentWeapon(), weaponClipSize(player getCurrentWeapon()));
GiveAmmoPlayer(player);
}
}
RemoveAmmoPlayer(player)
{
if (player getcurrentweapon() != "none")
{
player setWeaponAmmoClip(player getCurrentWeapon(), 0);
player setweaponammostock(player getCurrentWeapon(), 0);
}
}
RemoveWeaponsPlayer(player)
{
player takeallweapons();
self iprintln("^1Removed weapons from " + player.name);
}
GiveCamoIndexPlayer(player, camo)
{
if (player getcurrentweapon() != "none")
{
current_weapon = player getcurrentweapon();
player takeweapon(current_weapon);
player giveweapon( current_weapon, 0, camo, 0, 0, 0, 0 );
player switchtoweapon(current_weapon);
player setspawnweapon( player getcurrentweapon());
self iprintln("Gave camo ^4#" + camo + "^7 to ^2" + player.name);
}
}
ShootPlayer(player)
{
if (self getcurrentweapon() != "none")
{
forward = anglestoforward(self getplayerangles());
start = self geteye();
end = vectorscale(start, 9999);
magicbullet(self getcurrentweapon(), start, player.origin+(0,0,1), self);
}
}
ToggleInfiniteClip()
{
self.inf_clip = booleanOpposite(self.inf_clip);
onOrOff(self.inf_clip, "Infinite Clip");
if (self.inf_clip)
{
self thread InfiniteClip();
}
else
{
self notify("stop_inf_clip");
}
}
InfiniteClip()
{
self endon( "disconnect" );
self endon ( "stop_inf_clip" );
level endon( "game_ended" );
for (;;)
{
if (self getcurrentweapon() != "none")
{
self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon()));
}
wait 0.1;
}
}
ToggleInfiniteStockLegit()
{
self.inf_stock = booleanOpposite(self.inf_stock);
onOrOff(self.inf_stock, "Infinite Stock (^3Legit^7)");
if (self.inf_stock)
{
self thread InfiniteStockLegit();
}
else
{
self notify("stop_inf_stock");
}
}
InfiniteStockLegit()
{
self endon( "disconnect" );
self endon ( "stop_inf_stock" );
for (;;)
{
if (self getcurrentweapon() != "none")
{
if (self getweaponammostock(self getCurrentWeapon()) == 0)
{
self giveMaxAmmo(self getCurrentWeapon());
}
}
wait 0.1;
}
}
ToggleInfiniteStockNeverEnding()
{
self.inf_stock = booleanOpposite(self.inf_stock);
onOrOff(self.inf_stock, "Infinite Stock");
if (self.inf_stock)
{
self thread InfiniteStockNeverEnding();
}
else
{
self notify("stop_inf_stock");
}
}
InfiniteStockNeverEnding()
{
self endon( "disconnect" );
self endon ( "stop_inf_stock" );
for (;;)
{
if (self getcurrentweapon() != "none")
{
self giveMaxAmmo(self getCurrentWeapon());
}
wait 0.1;
}
}
ToggleInfiniteEquipment()
{
self.inf_equipment = booleanOpposite(self.inf_equipment);
onOrOff(self.inf_equipment, "Infinite Equipment");
if (self.inf_equipment)
{
self thread InfiniteEquipment();
}
else
{
self notify("stop_inf_eq");
}
}
InfiniteEquipment()
{
self endon( "disconnect" );
self endon ( "stop_inf_eq" );
for (;;)
{
if(self getCurrentOffHand() != "none") {
self giveMaxAmmo(self getCurrentOffHand());
}
wait .01;
}
}
DoCrossHair()
{
self.custom_crosshair = booleanOpposite(self.custom_crosshair);
onOrOff(self.custom_crosshair, "Custom Crosshair");
if (self.custom_crosshair)
{
self.crosshair_n = self drawText("+", "hudBig", 14, 0, 177, (0,1,0), 1, (1,1,1), 0, 255);
self.crosshair_n.glowalpha = 0;
}
else
{
self.crosshair_n destroy();
}
}
PauseGameTimer()
{
self.game_timer_passed_n = booleanOpposite(self.game_timer_passed_n);
onOrOff(self.game_timer_passed_n, "Pause Game Timer");
if (self.game_timer_passed_n)
{
level thread maps/mp/gametypes/_globallogic_utils::pausetimer();
}
else
{
level thread maps/mp/gametypes/_globallogic_utils::resumetimer();
}
}
InfiniteGame()
{
self.infinite_game_ = booleanOpposite(self.infinite_game_);
onOrOff(self.infinite_game_, "Infinite Game");
if (self.infinite_game_)
{
self.inf_game_only_headshots = GetDvar("scr_game_onlyheadshots");
self.inf_game_sd_numlives = GetDvar("scr_sd_numlives");
self.inf_game_war_scorelimit = GetDvar("scr_war_scorelimit");
self.inf_game_war_timelimit = GetDvar("scr_war_timelimit");
self.inf_game_dom_scorelimit = GetDvar("scr_dom_scorelimit");
if (!IsDefined(self.game_timer_passed_n) || !self.game_timer_passed_n)
{
level thread maps/mp/gametypes/_globallogic_utils::pausetimer();
self.game_timer_passed_n = true;
}
setDvar("scr_dom_scorelimit",0);
setDvar("scr_sd_numlives",10);
setDvar("scr_war_timelimit",0);
setDvar("scr_game_onlyheadshots",0);
setDvar("scr_war_scorelimit",0);
}
else
{
if (IsDefined(self.game_timer_passed_n) && self.game_timer_passed_n)
{
level thread maps/mp/gametypes/_globallogic_utils::resumetimer();
self.game_timer_passed_n = false;
}
setDvar("scr_dom_scorelimit",self.inf_game_dom_scorelimit);
setDvar("scr_sd_numlives",self.inf_game_sd_numlives);
setDvar("scr_war_timelimit",self.inf_game_war_timelimi);
setDvar("scr_game_onlyheadshots",self.inf_game_only_headshots);
setDvar("scr_war_scorelimit",self.inf_game_war_scorelimi);
}
}
ResetVoiceChatSettings()
{
setmatchtalkflag( "DeadChatWithDead", level.voip.deadchatwithdead );
setmatchtalkflag( "DeadChatWithTeam", level.voip.deadchatwithteam );
setmatchtalkflag( "DeadHearTeamLiving", level.voip.deadhearteamliving );
setmatchtalkflag( "DeadHearAllLiving", level.voip.deadhearallliving );
setmatchtalkflag( "EveryoneHearsEveryone", level.voip.everyonehearseveryone );
setmatchtalkflag( "DeadHearKiller", level.voip.deadhearkiller );
setmatchtalkflag( "KillersHearVictim", level.voip.killershearvictim );
self iprintln("^4Reset all voice chat options!");
}
VoiceChatSettings(matchtalkflag)
{
setmatchtalkflag(matchtalkflag, "1" );
self iprintln("^2" + matchtalkflag + " was or is enabled.");
}
ShowPerksToggle()
{
self.custom_perk_hint = booleanOpposite(self.custom_perk_hint);
onOrOff(self.custom_perk_hint, "Show Perks");
if (self.custom_perk_hint)
{
self.perkhudelem fadeovertime(99999);
self thread ShowPerks();
}
else
{
self.perkhudelem fadeovertime(0.4);
self maps\mp\gametypes\_hud_util::hideallperks(0.4, 0);
self notify("stop_show_perks");
}
}
ShowPerks()
{
self endon("stop_show_perks");
self endon("disconnect");
level endon( "game_ended" );
for(;;)
{
if (self.health > 0 && getDvar("g_gametype") != "shrp")
{
//
ypos = 40;
if ( self issplitscreen() )
ypos = 5;
if ( !isdefined( self.perkhudelem ) )
self.perkhudelem = createloadouticon( self, 0, 0, 200, ypos );
else
self.perkhudelem setloadouticoncoords( self, 0, 0, 200, ypos );
self.perkhudelem setperks( self );
self.perkhudelem.x = -20;
self.perkhudelem.alpha = 0;
self.perkhudelem.alpha = 1;
self.perkhudelem.hidewheninmenu = 1;
}
wait 0.4;
}
}
mapRestart()
{
map_restart();
}
RageQuit()
{
exitLevel(false);
}
GivePerksToggle()
{
self.give_perks = booleanOpposite(self.give_perks);
onOrOff(self.give_perks, "Give All Perks");
if (!self.give_perks)
{
self clearperks();
}
}
QuickClassChangeToggle()
{
self.instant_class = booleanOpposite(self.instant_class);
onOrOff(self.instant_class, "Instant Class Changes");
if (self.instant_class)
{
self thread QuickClassChange();
}
else { self notify("stop_instant_cl_change"); }
}
QuickClassChange()
{
self endon("disconnect");
self endon("stop_instant_cl_change");
for(;;)
{
self waittill("changed_class");
self maps/mp/gametypes/_class::giveloadout( self.team, self.class );
}
}
KickPlayer(player)
{
kick(player getentitynumber());
openMenu();
}
KickAll(type)
{
if (type == "bots")
{
foreach (player in level.players)
{
if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
KickPlayer(Player);
}
}
}
if (type == "all")
{
foreach (player in level.players)
{
if (player != self)
{
KickPlayer(Player);
}
}
}
}
SuicideAll(type)
{
if (type == "bots")
{
foreach (player in level.players)
{
if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
PlayerSuicide(Player);
}
}
}
if (type == "all")
{
foreach (player in level.players)
{
if (player != self)
{
PlayerSuicide(Player);
}
}
}
}
RemoveAmmoAll(type)
{
if (type == "bots")
{
foreach (player in level.players)
{
if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
RemoveAmmoPlayer(player);
}
}
}
if (type == "all")
{
foreach (player in level.players)
{
if (player != self)
{
RemoveAmmoPlayer(player);
}
}
}
}
RemoveWeaponsAll(type)
{
if (type == "bots")
{
foreach (player in level.players)
{
if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
RemoveWeaponsPlayer(player);
}
}
}
if (type == "all")
{
foreach (player in level.players)
{
if (player != self)
{
RemoveWeaponsPlayer(player);
}
}
}
}
SixthSenseToggle()
{
self.auto_shoot = booleanOpposite(self.auto_shoot);
onOrOff(self.auto_shoot, "Sixth Sense");
if (self.auto_shoot)
{
self thread SixthSense();
}
else { self notify("stop_auto_shoot"); }
}
isEnemy(player)//(level.teambased && player.team == self.team)player)
{
if (player != self && !level.teambased || player != self && player.team != self.team)
{
return true;
}
else {
return false;
}
}
SixthSense()
{
self endon("stop_auto_shoot");
self endon("disconnect");
level endon( "game_ended" );
for(;;)
{
foreach (player in level.players)
{
if (distance(self.origin, player.origin) <= 300 && isEnemy(player) && player.health > 0 && self.health > 0)
{
ShootPlayer(player);
}
}
wait 0.1;
}
}
GiveWeaponSelf(weapon)
{
weapon_name = weaponLookup(weapon);
weapon = weapon + "_mp";
if (self getcurrentweapon() != "none")
{
self takeweapon(self getcurrentweapon());
}
if (self getcurrentweapon() != weapon)
{
self giveweapon(weapon);
self switchtoweapon(weapon);
self setWeaponAmmoClip(weapon, weaponClipSize(weapon));
self giveMaxAmmo(weapon);
self iprintlnbold("^3" + weapon_name + " is equipped.");
}
}
AlwaysShowEnemyNames()
{
self.long_enemy_names = booleanOpposite(self.long_enemy_names);
onOrOff(self.long_enemy_names, "Always Show Enemy Player Names");
if (self.long_enemy_names)
{
setDvar("cg_enemyNameFadeIn", "0");
setDvar("cg_enemyNameFadeOut", "999999");
setDvar("cg_FriedlyNameFadeOut", "999999");
}
else {
setDvar("cg_enemyNameFadeIn", "250");
setDvar("cg_enemyNameFadeOut", "250");
setDvar("cg_FriedlyNameFadeOut", "1500");
}
}
BigNames()
{
self.big_overhead_names = booleanOpposite(self.big_overhead_names);
onOrOff(self.big_overhead_names, "Big Ass Names");
if (self.big_overhead_names)
{
setDvar("cg_overheadnamessize", "3");
}
else {
setDvar("cg_overheadnamessize", "0.65");
}
}

57
hud.gsc Normal file
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StoreShaders()
{
self.EPI["header"] = self drawShader("em_bg_ani_w115", 235, -34, 200, 70, (1, 1, 1), 0, 0);
self.EPI["background"] = self drawShader("white", 235, -100, 200, 1000, (0, 0, 0), 0, 0);
self.EPI["backgrounddesign"] = self drawShader("emblem_bg_laid_to_rest", 235, -100, 200, 1000, (0, 1, 0), 0, 0);
self.EPI["animation"] = self drawShader("compass_emp", 235, -100, 200, 1000, (0, 1, 0), 0, 1);
self.EPI["scroller"] = self drawShader("rank_prestige14", 235, -100, 200, 15, (0, 1, 0), 255, 1);
self.EPI["line"] = self drawShader("white", 336, -1000, 2, 500, (0, 1, 0), 255, 3);
self.EPI["line2"] = self drawShader("white", 135, -1000, 2, 500, (0, 1, 0), 255, 2);
self.EPI["line3"] = self drawShader("white", 235, -100, 200, 1, (0, 1, 0), 255, 4);
self.EPI["header"].foreground = true;
}
StoreText(menu, title)
{
self.menu.currentmenu = menu;
string = "";
self.EPI["title"] destroy();
self.EPI["title"] = drawText(title, "default", 1.9, 235, 0, (1, 1, 1), 0, (0, 0, 0), 1, 3);
self.EPI["title"] FadeOverTime(0.3);
self.EPI["title"].alpha = 1;
self.EPI["title"].archived = false; //stealth
self.EPI["title"] setPoint( "LEFT", "LEFT", 503, -205); //x = -L/+R, y = -U/+D
self.EPI["title"].foreground = true;
for(i = 0; i < self.menu.menuopt[menu].size; i++)
{ string +=self.menu.menuopt[menu][i] + "\n"; }
self.EPI["status"] destroy();
self.EPI["status"] = drawText("Made By Nate", "default", 1.3, 0, 0, (1, 1, 1), 0, (0, 0, 0), 1, 4);
self.EPI["status"] FadeOverTime(0.3);
self.EPI["status"].alpha = 1;
self.EPI["staus"].archived = false; //stealth
self.EPI["status"] setPoint( "LEFT", "LEFT", 503, -185);
self.EPI["status"].foreground = true;
self.EPI["options"] destroy();
self.EPI["options"] = drawText(string, "objective", 1.6, 265, 68, (1, 1, 1), 0, (0, 0, 0), 0, 4);
self.EPI["options"] FadeOverTime(0.3);
self.EPI["options"].alpha = 1;
self.EPI["options"].glowalpha = 0.03;
self.EPI["options"].archived = false; //stealth
self.EPI["options"] setPoint( "LEFT", "LEFT", 503, -148 ); //x = -L/+R, y = -U/+D
self.EPI["options"].foreground = true;
}
updateScrollbar()
{
self.EPI["scroller"] MoveOverTime(0.10);
self.EPI["scroller"].y = 50 + (self.menu.curs[self.menu.currentmenu] * 18.90);
}

181
huduttilities.gsc Normal file
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drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
{
hud = self createFontString(font, fontScale);
hud setText(text);
hud.x = x;
hud.y = y;
hud.color = color;
hud.alpha = alpha;
hud.glowColor = glowColor;
hud.glowAlpha = glowAlpha;
hud.sort = sort;
hud.alpha = alpha;
hud.archived = false;
return hud;
}
drawShader(shader, x, y, width, height, color, alpha, sort)
{
hud = newClientHudElem(self);
hud.elemtype = "icon";
hud.color = color;
hud.alpha = alpha;
hud.sort = sort;
hud.children = [];
hud setParent(level.uiParent);
hud setShader(shader, width, height);
hud.x = x;
hud.y = y;
hud.archived = false;
return hud;
}
drawText2(text, font, fontScale, align, relative, x, y, color, alpha, sort)
{
hud = self createFontString(font, fontScale);
hud setPoint( align, relative, x, y );
hud.color = color;
hud.alpha = alpha;
hud.archived = false;
hud.hideWhenInMenu = true;
hud.sort = sort;
level.result += 1;
hud setText(text);
level notify("textset");
return hud;
}
setMenuColor(color)
{
self.EPI["animation"] FadeOverTime(0.2);
self.EPI["scroller"] FadeOverTime(0.2);
self.EPI["line"] FadeOverTime(0.2);
self.EPI["line2"] FadeOverTime(0.2);
self.EPI["line3"] FadeOverTime(0.2);
self.EPI["line4"] FadeOverTime(0.2);
self.EPI["animation"].color = color;
self.EPI["scroller"].color = color;
self.EPI["backgrounddesign"].color = color;
self.EPI["line"].color = color;
self.EPI["line2"].color = color;
self.EPI["line3"].color = color;
self.EPI["line4"].color = color;
self.EPI["options"].glowColor = color;
}
addColor(name, rgb)
{
level.Private["colors"][name] = rgb;
}
color(name)
{
return level.Private["colors"][name];
}
setColor(elem, color)
{
self.Private["colors"][elem] = color;
}
//Shaders
AS(name, shaderName)
{
level.Private["shaders"][name] = shaderName;
}
shader(name)
{
return level.Private["shaders"][name];
}
setShader(elem, shader)
{
self.Private["shaders"][elem] = shader;
}
changeShader(shader)
{
self.EPI["header"] destroy();
self.Private["header"] destroy();
setShader("header", shader);
self.Private["header"].shader = shader;
shaders = self.Private["shaders"];
self.Private["header"] = self drawShader(shaders["header"], 235, -34, 200, 70, (1, 1, 1), 255, 1);
self.Private["header"].foreground = true;
}
UIMessage(header, message, glowcolor, duration, icon)
{
notifyData = spawnstruct();
notifyData.titleText = header;
notifyData.notifyText = message;
notifyData.glowColor = glowcolor;
notifyData.duration = duration;
if(isDefined(icon))
notifyData.iconName = icon;
else
notifyData.iconName = "lui_loader_no_offset";
notifyData.font = "hudbig";
notifyData.hideWhenInMenu = false;
self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
}
rainbowMenu()
{
self endon("stop_rainbow_menu");
for(;;)
{
self setMenuColor((1, 0, 0));
wait 0.3;
self setMenuColor((1, 0.502, 0));
wait 0.3;
self setMenuColor((1, 1, 0));
wait 0.3;
self setMenuColor((0.047, 0.910, 0));
wait 0.3;
self setMenuColor((0, 1, 0));
wait 0.3;
self setMenuColor((0.157, 0.804, 0.941));
wait 0.3;
self setMenuColor((0, 255, 255));
wait 0.3;
self setMenuColor((0, 0.502, 1));
wait 0.3;
self setMenuColor((0, 0, 1));
wait 0.3;
self setMenuColor((1, 0, 1));
wait 0.3;
self setMenuColor((0.502, 0, 1));
wait 0.3;
self setMenuColor((0.502, 0.502, 0.502));
wait 0.3;
self setMenuColor((1, 1, 1));
wait 0.3;
}
}
ToggleRainbowMenu()
{
self.rainbow_menu = booleanOpposite(self.rainbow_menu);
if(self.rainbow_menu)
{
self thread rainbowMenu();
}
else
{
self notify("stop_rainbow_menu");
}
onOrOff(self.rainbow_menu, "Rainbow Menu");
}

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#include maps/mp/_utility;
#include common_scripts/utility;
#include maps/mp/gametypes/_hud_util;
#include maps/mp/gametypes/_weapons;
#include maps/mp/gametypes/_globalogic_utils;
//#include maps\mp\gametypes\_globallogic_audio;
init()
{
level thread onplayerconnect();
foreach( model in strTok( "c_usa_mp_seal6_lmg_fb,c_usa_mp_seal6_smg_fb,c_usa_mp_seal6_sniper_fb,test_sphere_silver,fx_axis_createfx,defaultactor,german_shepherd,defaultvehicle,p6_dogtags,p6_express_train_track_a01,mp_flag_green,mp_flag_allies_1,mp_flag_red,projectile_cbu97_clusterbomb,t6_wpn_briefcase_bomb_view", ",") ) precacheModel( model );
foreach( item in strTok( "", ",") )precacheitem( item );
foreach( Vehicle in strTok( "", ",") )precacheVehicle( Vehicle );
foreach( Text in strTok( "", ",") )precachestring(Text);
foreach( shades in strTok( "lui_loader_no_offset,waypoint_target_a,em_bg_ani_w115,menu_camo_diamond_pattern,emblem_bg_laid_to_rest,rank_prestige15,rank_prestige14,rank_prestige12,compass_emp,em_bg_prestige_4,emblem_bg_prestige_perk1_ghost,emblem_bg_movie_star,emblem_bg_chain_killer,emblem_bg_ultra_killer,emblem_bg_sticky,emblem_bg_from_grave,emblem_bg_masterchef,emblem_bg_backstabber,emblem_bg_master_humiliation,emblem_bg_hq_assault,em_bg_prestige_10,em_bg_prestige_9,emblem_bg_massacre,emblem_bg_streak_vsat,emblem_bg_aqua,emblem_bg_precision_master,emblem_bg_zombies,emblem_bg_snake,emblem_bg_equip_smoke,emblem_bg_graf,emblem_bg_roxann_soldier,emblem_bg_ghost,emblem_bg_master,emblem_bg_ben,emblem_bg_prestige_perk3_tacmask", ",") ) precacheShader( shades );
AS("Graffiti", "emblem_bg_graf");
AS("AdvWarfare", "emblem_bg_roxann_soldier");
AS("Ghosts", "emblem_bg_ghost");
AS("Master", "emblem_bg_master");
AS("Ben", "emblem_bg_ben");
AS("Tacmask", "emblem_bg_prestige_perk3_tacmask");
AS("Smoke", "emblem_bg_equip_smoke");
AS("Snake", "emblem_bg_snake");
AS("Zombies", "emblem_bg_zombies");
AS("Precision", "emblem_bg_precision_master");
AS("VSAT", "emblem_bg_streak_vsat");
AS("Massacre", "emblem_bg_massacre");
AS("Prestige9", "em_bg_prestige_9");
AS("Prestige10", "em_bg_prestige_10");
AS("Assault", "emblem_bg_hq_assault");
AS("Stabber", "emblem_bg_backstabber");
AS("Star", "emblem_bg_movie_star");
AS("Bull", "em_bg_prestige_4");
AS("W115", "em_bg_ani_w115");
//level effects
level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion");
level._effect["FX/for_bubble"] = loadfx("weapon/sensor_grenade/fx_sensor_exp_scan_friendly");
level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" );
level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" );
setDvar("com_maxfps", "200"); // a very inconsistent fps cap
}
onplayerconnect()
{
for(;;)
{
level waittill( "connecting", player );
if(player.guid == self.guid)
{
player.status = "Host";
player thread overflowfix();
}
else
player.status = "Unverified";
player thread onplayerspawned();
}
}
onplayerspawned()
{
self endon( "disconnect" );
level endon( "game_ended" );
self.menuname = "Nate's Mod Menu";
self.MenuInit = false;
for(;;)
{
self waittill( "spawned_player" );
if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified")
{
if (!self.MenuInit)
{
self.MenuInit = true;
self thread UIMessage("Hello " + self.name + ", Welcome to^F ^2Nate's Mod Menu", "^2Created by Nate | Status: " + verificationToColor(player.status), (0, 1, 0), 14, "waypoint_target_a");
self thread MenuInit();
self playlocalsound("mpl_wager_humiliate");
self playlocalsound("mpl_wager_bankrupt");
self thread playerModifierMonitor();
self iPrintln("Welcome to ^2" + self.menuname + "^7");
self iPrintln("[{+speed_throw}] & [{+melee}] To Open");
self thread closeMenuOnDeath();
self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0);
self.menu.backgroundinfo.alpha = 0;
}
}
}
}
MenuInit()
{
self endon("disconnect");
self endon( "destroyMenu" );
//level endon("game_ended");
self.menu = spawnstruct();
self.toggles = spawnstruct();
self.menu.open = false;
self StoreShaders();
self CreateMenu();
for(;;)
{
if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open)
{
openMenu();
}
if(self.menu.open)
{
self freezecontrols(false);
if(self useButtonPressed())
{
if(isDefined(self.menu.previousmenu[self.menu.currentmenu]))
{
self submenu(self.menu.previousmenu[self.menu.currentmenu]);
}
else
{
closeMenu();
}
wait 0.2;
}
if (self stanceButtonPressed())
{
closeMenu();
}
if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed())
{
self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1));
self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu])));
self updateScrollbar();
}
if(self jumpButtonPressed())
{
self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]);
wait 0.2;
}
}
wait 0.05;
}
}
overflowfix()
{
level.test = createServerFontString("default",1.5);
level.test setText("xTUL");
level.test.alpha = 0;
for(;;)
{
level waittill("textset");
if(level.result >= 50)
{
level.test ClearAllTextAfterHudElem();
level.result = 0;
}
wait .1;
}
}

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utillities.gsc Normal file
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Iif(bool, rTrue, rFalse)
{
if(bool)
return rTrue;
else
return rFalse;
}
booleanReturnVal(bool, returnIfFalse, returnIfTrue)
{
if (bool)
return returnIfTrue;
else
return returnIfFalse;
}
booleanOpposite(bool)
{
if(!isDefined(bool))
return true;
if (bool)
return false;
else
return true;
}
setDvarValue(dvar, value, ifChangedMessage, ifNotChangedMessage)
{
if (getDvar(dvar) == value)
{
if (isDefined(ifNotChangedMessage))
{
self iprintln(ifNotChangedMessage);
}
return false;
}
else
{
setDvar(dvar, value);
if (isDefined(ifChangedMessage))
self iprintln(ifChangedMessage);
if (getDvar(dvar) == value)
return true;
}
}
onOrOff(bool, func_message)
{
self iprintln(booleanReturnVal(bool, func_message + " [^1OFF^7]", func_message + " [^2ON^7]"));
}
generatePlayerString(i)
{
player = level.players[i];
if (isDefined(player.pers["isBot"]) && player.pers["isBot"])
{
player_string = "[^2B^7]";
}
else { player_string = "[^5P^7]"; }
if (level.teambased && player.team == self.team)
{
player_string = player_string + "[^6T^7]";
}
else { player_string = player_string + "[^1E^7]"; }
return player_string;
}
playerModifierMonitor()
{
self endon("disconnect");
level endon( "game_ended" );
for(;;)
{
if (isDefined(self.sgodmode) && self.sgodmode == true)
{
self enableinvulnerability();
}
if (isDefined(self.inthirdperson) && self.inthirdperson == true)
{
self setclientthirdperson(1);
}
if (isDefined(self.has_invis) && self.has_invis == true)
{
self hide();
}
if (isDefined(self.give_perks) && self.give_perks == true)
{
foreach( perk in strTok( "specialty_additionalprimaryweapon,specialty_armorpiercingspecialty_armorvest,specialty_bulletaccuracy,specialty_bulletdamage,specialty_bulletflinch,specialty_bulletpenetration,specialty_deadshot,specialty_delayexplosive,specialty_detectexplosive,specialty_disarmexplosive,specialty_earnmoremomentum,specialty_explosivedamage,specialty_extraammo,specialty_fallheight,specialty_fastads,specialty_fastequipmentuse,specialty_fastladderclimb,specialty_fastmantle,specialty_fastmeleerecovery,specialty_fastreload,specialty_fasttoss,specialty_fastweaponswitch,specialty_finalstand,specialty_fireproof,specialty_flakjacket,specialty_flashprotection,specialty_gpsjammer,specialty_grenadepulldeath,specialty_healthregen,specialty_holdbreath,specialty_immunecounteruav,specialty_immuneemp,specialty_immunemms,specialty_immunenvthermal,specialty_immunerangefinder,specialty_killstreak,specialty_longersprint,specialty_loudenemies,specialty_marksman,specialty_movefaster,specialty_nomotionsensor,specialty_noname,specialty_nottargetedbyairsupport,specialty_nokillstreakreticle,specialty_nottargettedbysentry,specialty_pin_back,specialty_pistoldeath,specialty_proximityprotection,specialty_quickrevive,specialty_quieter,specialty_reconnaissance,specialty_rof,specialty_scavenger,specialty_showenemyequipment,specialty_stunprotection,specialty_shellshock,specialty_sprintrecovery,specialty_stalker,specialty_twogrenades,specialty_twoprimaries,specialty_unlimitedsprint", ",") )self setperk(perk);
}
wait 0.5;
}
}
mapNameLookup(map)
{
switch(map) {
case "la":
return "Aftermath";
case "dockside":
return "Cargo";
case "carrier":
return "Carrier";
case "drone":
return "Drone";
case "express":
return "Express";
case "hijacked":
return "Hijacked";
case "meltdown":
return "Meltdown";
case "overflow":
return "Overflow";
case "nightclub":
return "Plaza";
case "raid":
return "Raid";
case "slums":
return "Slums";
case "village":
return "Standoff";
case "turbine":
return "Turbine";
case "socotra":
return "Yemen";
case "nuketown_2020":
return "Nuketown 2025";
case "downhill":
return "Downhill";
case "mirage":
return "Mirage";
case "hydro":
return "Hydro";
case "skate":
return "Grind";
case "concert":
return "Encore";
case "magma":
return "Magma";
case "vertigo":
return "Vertigo";
case "studio":
return "Studio";
case "uplink":
return "Uplink";
case "bridge":
return "Detour";
case "castaway":
return "Cove";
case "paintball":
return "Rush";
case "dig":
return "Dig";
case "frostbite":
return "Frost";
case "pod":
return "Pod";
case "takeoff":
return "Takeoff";
}
return "N/A";
}
voiceChatSettingLookup(vc)
{
switch(vc) {
case"DeadChatWithDead":
return "Dead Chat With Dead";
case"DeadChatWithTeam":
return "Dead Chat With Team";
case"DeadHearTeamLiving":
return "Dead Hear Team Living";
case"DeadHearAllLiving":
return "Dead Hear All Living";
case"EveryoneHearsEveryone":
return "Everyone Hears Everyone";
case"DeadHearKiller":
return "Dead Hear Killer";
case"KillersHearVictim":
return "Killers Hear Victim";
}
return "N/A";
}
weaponLookup(weapon)
{
switch(weapon) {
case"crossbow":
return"Crossbow";
case"riotshield":
return"Assault/Riot Shield";
case"knife_ballistic":
return"Ballistic Knife";
case"usrpg":
return"RPG";
case"smaw":
return"SMAW";
case"fhj18":
return"FHJ-18";
case"kard":
return"KAP-40";
case"judge":
return"Executioner";
case"beretta93r":
return"B23R";
case"fnp45":
return"Tac-45";
case"fiveseven":
return"Five-Seven";
case"as50":
return"XPR";
case"svu":
return"SVU";
case"dsr50":
return"DSR-50";
case"ballista":
return"Ballista";
case"srm1216":
return"M1216";
case"saiga12":
return"S12";
case"870mcs":
return"R870 MCS";
case"ksg":
return"KSG";
case"mk48":
return"MK-48";
case"lsat":
return"LSAT";
case"qbb95":
return"QBB LSW";
case"hamr":
return"HAMR";
case"mp7":
return"MP7";
case"pdw57":
return"PDW";
case"vector":
return"Vector";
case"insas":
return"MSMC";
case"qcw05":
return"Chicom CQB";
case"evoskorpion":
return"Skorpion EVO";
case"peacekeeper":
return"Peacekeeper";
case"hk416":
return"M27";
case"sig556":
return"SWAT-556";
case"scar":
return"Scar-H";
case"saritch":
return"SMR";
case"tar21":
return"M-TAR";
case"type95":
return"Type-25";
case"sa58":
return"FAL OSW";
case"xm8":
return"M8A1";
case"an94":
return"AN-94";
case"knife":
return"Debug Knife";
case"minigun":
return"Minigun";
case"m32":
return"War Machine";
case"knife_held":
return "Combat Knife";
case"defaultweapon":
return "Finger Guns";
}
return "N/A";
}

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verification.gsc Normal file
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verificationToNum(status)
{
if (status == "Host")
return 5;
if (status == "Co-Host")
return 4;
if (status == "Admin")
return 3;
if (status == "VIP")
return 2;
if (status == "Verified")
return 1;
else
return 0;
}
verificationToColor(status)
{
if (status == "Host")
return "Host";
if (status == "Co-Host")
return "Co-Host";
if (status == "Admin")
return "Admin";
if (status == "VIP")
return "VIP";
if (status == "Verified")
return "Verified";
else
return "^7Unverified";
}
changeVerificationMenu(player, verlevel)
{
if( player.status != verlevel && !player isHost())
{
player.status = verlevel;
if(player.status == "Unverified")
player thread destroyMenu(player);
player MenuInit();
self iPrintln("Set Access Level For " + getPlayerName(player) + " To " + verificationToColor(verlevel));
player iPrintln("Your Access Level Has Been Set To " + verificationToColor(verlevel));
}
else
{
if (player isHost())
self iPrintln("You Cannot Change The Access Level of The " + verificationToColor(player.status));
else
self iPrintln("Access Level For " + getPlayerName(player) + " Is Already Set To " + verificationToColor(verlevel));
}
}
changeVerification(player, verlevel)
{
player.status = verlevel;
}
getPlayerName(player)
{
playerName = getSubStr(player.name, 0, player.name.size);
for(i=0; i < playerName.size; i++)
{
if(playerName[i] == "]")
break;
}
if(playerName.size != i)
playerName = getSubStr(playerName, i + 1, playerName.size);
return playerName;
}