Added old code files
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181
huduttilities.gsc
Normal file
181
huduttilities.gsc
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drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort)
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{
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hud = self createFontString(font, fontScale);
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hud setText(text);
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hud.x = x;
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hud.y = y;
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hud.color = color;
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hud.alpha = alpha;
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hud.glowColor = glowColor;
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hud.glowAlpha = glowAlpha;
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hud.sort = sort;
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hud.alpha = alpha;
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hud.archived = false;
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return hud;
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}
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drawShader(shader, x, y, width, height, color, alpha, sort)
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{
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hud = newClientHudElem(self);
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hud.elemtype = "icon";
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hud.color = color;
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hud.alpha = alpha;
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hud.sort = sort;
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hud.children = [];
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hud setParent(level.uiParent);
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hud setShader(shader, width, height);
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hud.x = x;
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hud.y = y;
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hud.archived = false;
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return hud;
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}
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drawText2(text, font, fontScale, align, relative, x, y, color, alpha, sort)
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{
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hud = self createFontString(font, fontScale);
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hud setPoint( align, relative, x, y );
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hud.color = color;
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hud.alpha = alpha;
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hud.archived = false;
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hud.hideWhenInMenu = true;
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hud.sort = sort;
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level.result += 1;
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hud setText(text);
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level notify("textset");
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return hud;
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}
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setMenuColor(color)
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{
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self.EPI["animation"] FadeOverTime(0.2);
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self.EPI["scroller"] FadeOverTime(0.2);
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self.EPI["line"] FadeOverTime(0.2);
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self.EPI["line2"] FadeOverTime(0.2);
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self.EPI["line3"] FadeOverTime(0.2);
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self.EPI["line4"] FadeOverTime(0.2);
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self.EPI["animation"].color = color;
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self.EPI["scroller"].color = color;
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self.EPI["backgrounddesign"].color = color;
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self.EPI["line"].color = color;
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self.EPI["line2"].color = color;
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self.EPI["line3"].color = color;
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self.EPI["line4"].color = color;
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self.EPI["options"].glowColor = color;
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}
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addColor(name, rgb)
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{
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level.Private["colors"][name] = rgb;
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}
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color(name)
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{
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return level.Private["colors"][name];
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}
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setColor(elem, color)
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{
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self.Private["colors"][elem] = color;
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}
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//Shaders
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AS(name, shaderName)
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{
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level.Private["shaders"][name] = shaderName;
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}
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shader(name)
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{
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return level.Private["shaders"][name];
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}
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setShader(elem, shader)
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{
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self.Private["shaders"][elem] = shader;
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}
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changeShader(shader)
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{
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self.EPI["header"] destroy();
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self.Private["header"] destroy();
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setShader("header", shader);
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self.Private["header"].shader = shader;
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shaders = self.Private["shaders"];
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self.Private["header"] = self drawShader(shaders["header"], 235, -34, 200, 70, (1, 1, 1), 255, 1);
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self.Private["header"].foreground = true;
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}
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UIMessage(header, message, glowcolor, duration, icon)
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{
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notifyData = spawnstruct();
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notifyData.titleText = header;
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notifyData.notifyText = message;
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notifyData.glowColor = glowcolor;
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notifyData.duration = duration;
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if(isDefined(icon))
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notifyData.iconName = icon;
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else
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notifyData.iconName = "lui_loader_no_offset";
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notifyData.font = "hudbig";
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notifyData.hideWhenInMenu = false;
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self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData);
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}
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rainbowMenu()
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{
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self endon("stop_rainbow_menu");
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for(;;)
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{
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self setMenuColor((1, 0, 0));
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wait 0.3;
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self setMenuColor((1, 0.502, 0));
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wait 0.3;
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self setMenuColor((1, 1, 0));
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wait 0.3;
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self setMenuColor((0.047, 0.910, 0));
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wait 0.3;
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self setMenuColor((0, 1, 0));
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wait 0.3;
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self setMenuColor((0.157, 0.804, 0.941));
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wait 0.3;
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self setMenuColor((0, 255, 255));
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wait 0.3;
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self setMenuColor((0, 0.502, 1));
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wait 0.3;
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self setMenuColor((0, 0, 1));
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wait 0.3;
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self setMenuColor((1, 0, 1));
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wait 0.3;
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self setMenuColor((0.502, 0, 1));
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wait 0.3;
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self setMenuColor((0.502, 0.502, 0.502));
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wait 0.3;
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self setMenuColor((1, 1, 1));
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wait 0.3;
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}
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}
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ToggleRainbowMenu()
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{
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self.rainbow_menu = booleanOpposite(self.rainbow_menu);
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if(self.rainbow_menu)
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{
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self thread rainbowMenu();
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}
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else
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{
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self notify("stop_rainbow_menu");
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}
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onOrOff(self.rainbow_menu, "Rainbow Menu");
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}
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