Files
gta-v-chaos-mod-custom-scripts/Weather/WeatherCanadian.lua
nathan 97f5056620 Added File: WeatherCanadia.lua
- This file contains the ingame effect of  snow and attaching a snowman object model to each npc.
2025-09-24 21:19:11 +01:00

43 lines
1.3 KiB
Lua

EffectInfo = {
Name = "Welcome to Canada eh?",
EffectId = "weather_canadian",
TimedType = "Normal",
EffectGroup = "_group_weatherchange",
EffectCategory = "None",
IncompatibleIds = {
"world_snow",
"weather_snowstorm"
}
}
function OnStart()
snowMen = {}
snowManModel = "prop_prlg_snowpile"
snowManModelhash = GET_HASH_KEY(snowManModel)
LoadModel(snowManModelhash)
end
function OnStop()
SetSnowState(false)
USE_SNOW_FOOT_VFX_WHEN_UNSHELTERED(false)
end
function OnTick()
SetSnowState(true)
for _, ped in ipairs(GetAllPeds()) do
if DOES_ENTITY_EXIST(ped) and not IS_PED_DEAD_OR_DYING(ped, false) and snowMen[ped] ~= true then
--
coords = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 0, 0, 50)
snowManProp = CreatePoolProp(snowManModelhash, coords.x, coords.y, coords.z, false)
SET_ENTITY_COLLISION(snowManProp, false, true)
ATTACH_ENTITY_TO_ENTITY(snowManProp, ped, GET_PED_BONE_INDEX(ped, 0x0), 0, 0, 0, 0, 0, 0, false, false, false, false, 0, true)
snowMen[ped] = true -- allows me to internally track which ped has a snowman attached to them to prevent spawning duplicates and causing a memory crash
end
end
USE_SNOW_FOOT_VFX_WHEN_UNSHELTERED(true)
end