- I introduced a system that checks if the player is dead or mid transition to stop visual effects overlaying on unimportant user interfaces.
21 lines
446 B
Lua
21 lines
446 B
Lua
EffectInfo = {
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Name = "Blindness",
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EffectId = "screen_blindness",
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TimedType = "Short",
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EffectGroup = "_group_shader",
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EffectCategory = "Shader",
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}
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function OnStart()
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end
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function OnStop()
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end
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function OnTick()
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playerPed = PLAYER_PED_ID()
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if not DOES_ENTITY_EXIST(playerPed) or IS_PLAYER_SWITCH_IN_PROGRESS() or IS_PED_DEAD_OR_DYING(playerPed,0) then return end
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DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255)
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end
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