modified: Peds/PedsMillenials.lua - Their perception range gets modified too now. modified: Player/PlayerAnnoyingInvisibleRCVehicle.lua - changed so the vehicle does not appear damaged new file: Player/PlayerCantUseVehicles.lua New Effect, the player cant drive so they must now walk. modified: Player/PlayerGetOffYourPhone.lua Implemented a new handler to pick the characters phone correctly
40 lines
1.4 KiB
Lua
40 lines
1.4 KiB
Lua
EffectInfo = {
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Name = "Spawn Invisible Annoying RC Vehicle",
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EffectId = "player_invisannoyingrcvehicle",
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TimedType = "None",
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EffectGroup = "None",
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EffectCategory = "None"
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}
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function OnStart()
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rcModelHash = GET_HASH_KEY("rcbandito")
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driverModelHash = GET_HASH_KEY("A_M_Y_Skater_01")
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playerPed = PLAYER_PED_ID()
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heading = GET_ENTITY_HEADING(playerPed)
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coords = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, 0, -75, 0)
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rc = CreatePoolVehicle(rcModelHash, coords.x, coords.y, coords.z, heading)
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driver = CreatePoolPed(1, driverModelHash, coords.x, coords.y, coords.z+50, heading)
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SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(PED_TO_NET(driver), true)
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SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(VEH_TO_NET(rc), true)
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SET_PED_INTO_VEHICLE(driver, rc, -1)
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SET_ENTITY_LOAD_COLLISION_FLAG(driver, true, 1)
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SET_ENTITY_INVINCIBLE(driver, true, false)
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SET_ENTITY_ALPHA(driver, 0, 0)
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SET_ENTITY_ALPHA(rc, 0, 0)
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SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(rc, false)
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SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(rc, false)
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SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(rc, true)
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SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(driver, true)
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TASK_VEHICLE_MISSION_PED_TARGET(driver, rc, playerPed, 6, 500.0, 786988, 0.0, 0.0, true)
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SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(driver, 1)
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SET_MODEL_AS_NO_LONGER_NEEDED(rcModelHash)
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SET_MODEL_AS_NO_LONGER_NEEDED(driverModelHash)
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end
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function OnStop()
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end
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function OnTick()
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end
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