EffectInfo = { Name = "Blindness", EffectId = "screen_blindness", TimedType = "Short", EffectGroup = "_group_shader", EffectCategory = "Shader", } function OnStart() end function OnStop() end function OnTick() playerPed = PLAYER_PED_ID() if not DOES_ENTITY_EXIST(playerPed) or IS_PLAYER_SWITCH_IN_PROGRESS() or IS_PED_DEAD_OR_DYING(playerPed,0) then return end DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255) end