Added Effects:

new file:   Peds/PedsSetEveryoneIntoRandomVehicle.lua
	new file:   Player/PlayerBankHeist.lua
	new file:   Player/PlayerTPToLastVehicle.lua
	Modified:   Weather/WeatherCanadian.lua - reversed a True/False Statement to potentially fix a bug that throws around vehicles when the ped gets a snowman spawned on them.
This commit is contained in:
2025-09-28 23:24:33 +01:00
parent fddffdf168
commit c3ab0f1a67
4 changed files with 98 additions and 1 deletions

View File

@@ -32,7 +32,7 @@ function OnTick()
coords = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(ped, 0, 0, 50)
snowManProp = CreatePoolProp(snowManModelhash, coords.x, coords.y, coords.z, false)
SET_ENTITY_COLLISION(snowManProp, false, true)
SET_ENTITY_COLLISION(snowManProp, false, false)
ATTACH_ENTITY_TO_ENTITY(snowManProp, ped, GET_PED_BONE_INDEX(ped, 0x0), 0, 0, 0, 0, 0, 0, false, false, false, false, 0, true)
snowMen[ped] = true -- allows me to internally track which ped has a snowman attached to them to prevent spawning duplicates and causing a memory crash