Added Effects:
new file: Peds/PedsSetEveryoneIntoRandomVehicle.lua new file: Player/PlayerBankHeist.lua new file: Player/PlayerTPToLastVehicle.lua Modified: Weather/WeatherCanadian.lua - reversed a True/False Statement to potentially fix a bug that throws around vehicles when the ped gets a snowman spawned on them.
This commit is contained in:
44
Player/PlayerBankHeist.lua
Normal file
44
Player/PlayerBankHeist.lua
Normal file
@@ -0,0 +1,44 @@
|
||||
EffectInfo = {
|
||||
Name = "The Big Score",
|
||||
EffectId = "player_tptoheistlocation",
|
||||
TimedType = "None",
|
||||
EffectGroup = "None",
|
||||
EffectCategory = "None"
|
||||
|
||||
}
|
||||
|
||||
function OnStart()
|
||||
EnableScriptThreadBlock()
|
||||
bankLoc = {22.70556, -744.3594, 43.93562}
|
||||
|
||||
vanModel = "burrito4"
|
||||
vanHash = GET_HASH_KEY(vanModel)
|
||||
van = CreatePoolVehicle(vanHash, bankLoc[1], bankLoc[2], bankLoc[3], -61) -- translates the table into coords using a simple method
|
||||
|
||||
gunManModel = "hc_gunman"
|
||||
hackerModel = "hc_hacker"
|
||||
gunManModelHash = GET_HASH_KEY(gunManModel)
|
||||
hackerModelHash = GET_HASH_KEY(hackerModel)
|
||||
|
||||
gunMan = CreatePoolPed(0, gunManModelHash, bankLoc[1], bankLoc[2], bankLoc[3]+20, 0)
|
||||
SET_PED_INTO_VEHICLE(gunMan, van, -2)
|
||||
|
||||
hackerMan = CreatePoolPed(0, hackerModelHash, bankLoc[1], bankLoc[2], bankLoc[3]+20, 0)
|
||||
SET_PED_INTO_VEHICLE(hackerMan, van, -2)
|
||||
|
||||
|
||||
SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), van, -1)
|
||||
|
||||
if GET_PLAYER_WANTED_LEVEL(PLAYER_ID()) < 3 then
|
||||
SET_PLAYER_WANTED_LEVEL(PLAYER_ID(), 3, 0)
|
||||
SET_PLAYER_WANTED_LEVEL_NOW(PLAYER_ID(), 0)
|
||||
end
|
||||
|
||||
DisableScriptThreadBlock()
|
||||
end
|
||||
|
||||
function OnStop()
|
||||
end
|
||||
|
||||
function OnTick()
|
||||
end
|
22
Player/PlayerTPToLastVehicle.lua
Normal file
22
Player/PlayerTPToLastVehicle.lua
Normal file
@@ -0,0 +1,22 @@
|
||||
EffectInfo = {
|
||||
Name = "Teleport to last used vehicle",
|
||||
EffectId = "player_tptolastveh",
|
||||
TimedType = "None",
|
||||
EffectGroup = "None",
|
||||
EffectCategory = "None"
|
||||
|
||||
}
|
||||
|
||||
function OnStart()
|
||||
playerPed = PLAYER_PED_ID()
|
||||
vehicle = GET_LAST_DRIVEN_VEHICLE()
|
||||
if DOES_ENTITY_EXIST(vehicle) and IS_PED_DEAD_OR_DYING(playerPed,0) then
|
||||
SET_PED_INTO_VEHICLE(playerPed, vehicle, -1)
|
||||
end
|
||||
end
|
||||
|
||||
function OnStop()
|
||||
end
|
||||
|
||||
function OnTick()
|
||||
end
|
Reference in New Issue
Block a user