Modified effects:
- I introduced a system that checks if the player is dead or mid transition to stop visual effects overlaying on unimportant user interfaces.
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@@ -14,5 +14,7 @@ function OnStop()
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end
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end
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function OnTick()
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function OnTick()
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playerPed = PLAYER_PED_ID()
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if not DOES_ENTITY_EXIST(playerPed) or IS_PLAYER_SWITCH_IN_PROGRESS() or IS_PED_DEAD_OR_DYING(playerPed,0) then return end
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DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255)
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DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255)
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end
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end
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@@ -11,9 +11,11 @@ function OnStart()
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end
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end
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function OnStop()
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function OnStop()
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SET_FOLLOW_PED_CAM_VIEW_MODE(1)
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end
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end
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function OnTick()
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function OnTick()
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DRAW_RECT(1.0, 0.5, 1.0, 1.0, 0, 0, 255, 168)
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DRAW_RECT(1.0, 0.5, 1.0, 1.0, 0, 0, 255, 168)
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DRAW_RECT(0.0, 0.5, 1.0, 1.0, 255, 0, 0, 168)
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DRAW_RECT(0.0, 0.5, 1.0, 1.0, 255, 0, 0, 168)
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SET_FOLLOW_PED_CAM_VIEW_MODE(4)
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end
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end
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@@ -5,7 +5,8 @@ EffectInfo = {
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EffectGroup = "_group_weatherchange",
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EffectGroup = "_group_weatherchange",
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EffectCategory = "Shader",
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EffectCategory = "Shader",
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IncompatibleIds = {
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IncompatibleIds = {
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"world_snow"
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"world_snow",
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"weather_canadian"
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}
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}
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}
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}
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