Modified effects:
- I introduced a system that checks if the player is dead or mid transition to stop visual effects overlaying on unimportant user interfaces.
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@@ -5,7 +5,8 @@ EffectInfo = {
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EffectGroup = "_group_weatherchange",
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EffectCategory = "Shader",
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IncompatibleIds = {
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"world_snow"
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"world_snow",
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"weather_canadian"
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}
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}
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