added 3 new effects:
new file: Peds/PedsRainingCatsAndDogs.lua new file: Screen/ScreenBlind.lua new file: Screen/ScreenThreeDeeGlasses.lua
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45
Peds/PedsRainingCatsAndDogs.lua
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45
Peds/PedsRainingCatsAndDogs.lua
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EffectInfo = {
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Name = "Its Raining Cats And Dogs",
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EffectId = "peds_rainingcatsanddogs",
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TimedType = "Normal",
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EffectGroup = "_group_spawngeneric",
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EffectCategory = "None"
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}
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function OnStart()
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DisplayHelpText("No animals were harmed in this effect.", 8)
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test = {"g", "y"}
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spawned_animals = {}
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end
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function OnStop()
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end
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function OnTick()
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animals = {"a_c_cat_01", "a_c_chop", "a_c_husky", "a_c_poodle", "a_c_pug", "a_c_rottweiler_02", "a_c_retriever", "a_c_westy", "a_c_shepherd", "a_c_rottweiler"}
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animalModel = GET_HASH_KEY(random_choice(animals))
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playerPed = PLAYER_PED_ID()
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heading = GET_ENTITY_HEADING(playerPed)
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coords = GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(playerPed, math.random(75), math.random(75), math.random(75))
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animal = CreatePoolPed(0, animalModel, coords.x, coords.y, coords.z, heading)
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SET_ENTITY_INVINCIBLE(animal, true)
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TASK_REACT_AND_FLEE_PED(animal, playerPed)
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SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(animal, true)
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table.insert(spawned_animals, animal)
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WAIT(math.random(1500, 6000))
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if #spawned_animals > 50 then
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for animal in spawned_animals do
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if DOES_ENTITY_EXIST(animal) then
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DELETE_ENTITY(Holder(animal))
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table.remove(spawned_animals, animal)
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end
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end
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end
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end
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function random_choice(p1)
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choice = p1[math.random(#p1)]
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return choice
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end
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18
Screen/ScreenBlind.lua
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18
Screen/ScreenBlind.lua
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EffectInfo = {
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Name = "Blindness",
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EffectId = "screen_blindness",
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TimedType = "Short",
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EffectGroup = "_group_shader",
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EffectCategory = "Shader",
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}
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function OnStart()
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end
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function OnStop()
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end
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function OnTick()
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DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, 255)
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end
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19
Screen/ScreenThreeDeeGlasses.lua
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19
Screen/ScreenThreeDeeGlasses.lua
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EffectInfo = {
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Name = "3D Glasses",
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EffectId = "screen_threedeeglasses",
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TimedType = "Normal",
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EffectGroup = "_group_shader",
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EffectCategory = "Shader",
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}
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function OnStart()
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end
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function OnStop()
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end
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function OnTick()
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DRAW_RECT(1.0, 0.5, 1.0, 1.0, 0, 0, 255, 168)
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DRAW_RECT(0.0, 0.5, 1.0, 1.0, 255, 0, 0, 168)
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end
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