#include maps/mp/_utility; #include common_scripts/utility; #include maps/mp/gametypes/_hud_util; #include maps/mp/gametypes/_weapons; #include maps/mp/gametypes/_globalogic_utils; //#include maps\mp\gametypes\_globallogic_audio; init() { level thread onplayerconnect(); foreach( model in strTok( "c_usa_mp_seal6_lmg_fb,c_usa_mp_seal6_smg_fb,c_usa_mp_seal6_sniper_fb,test_sphere_silver,fx_axis_createfx,defaultactor,german_shepherd,defaultvehicle,p6_dogtags,p6_express_train_track_a01,mp_flag_green,mp_flag_allies_1,mp_flag_red,projectile_cbu97_clusterbomb,t6_wpn_briefcase_bomb_view", ",") ) precacheModel( model ); foreach( item in strTok( "", ",") )precacheitem( item ); foreach( Vehicle in strTok( "", ",") )precacheVehicle( Vehicle ); foreach( Text in strTok( "", ",") )precachestring(Text); foreach( shades in strTok( "lui_loader_no_offset,waypoint_target_a,em_bg_ani_w115,menu_camo_diamond_pattern,emblem_bg_laid_to_rest,rank_prestige15,rank_prestige14,rank_prestige12,compass_emp,em_bg_prestige_4,emblem_bg_prestige_perk1_ghost,emblem_bg_movie_star,emblem_bg_chain_killer,emblem_bg_ultra_killer,emblem_bg_sticky,emblem_bg_from_grave,emblem_bg_masterchef,emblem_bg_backstabber,emblem_bg_master_humiliation,emblem_bg_hq_assault,em_bg_prestige_10,em_bg_prestige_9,emblem_bg_massacre,emblem_bg_streak_vsat,emblem_bg_aqua,emblem_bg_precision_master,emblem_bg_zombies,emblem_bg_snake,emblem_bg_equip_smoke,emblem_bg_graf,emblem_bg_roxann_soldier,emblem_bg_ghost,emblem_bg_master,emblem_bg_ben,emblem_bg_prestige_perk3_tacmask", ",") ) precacheShader( shades ); AS("Graffiti", "emblem_bg_graf"); AS("AdvWarfare", "emblem_bg_roxann_soldier"); AS("Ghosts", "emblem_bg_ghost"); AS("Master", "emblem_bg_master"); AS("Ben", "emblem_bg_ben"); AS("Tacmask", "emblem_bg_prestige_perk3_tacmask"); AS("Smoke", "emblem_bg_equip_smoke"); AS("Snake", "emblem_bg_snake"); AS("Zombies", "emblem_bg_zombies"); AS("Precision", "emblem_bg_precision_master"); AS("VSAT", "emblem_bg_streak_vsat"); AS("Massacre", "emblem_bg_massacre"); AS("Prestige9", "em_bg_prestige_9"); AS("Prestige10", "em_bg_prestige_10"); AS("Assault", "emblem_bg_hq_assault"); AS("Stabber", "emblem_bg_backstabber"); AS("Star", "emblem_bg_movie_star"); AS("Bull", "em_bg_prestige_4"); AS("W115", "em_bg_ani_w115"); //level effects level._effect["emp_flash"] = loadfx("weapon/emp/fx_emp_explosion"); level._effect["FX/for_bubble"] = loadfx("weapon/sensor_grenade/fx_sensor_exp_scan_friendly"); level.vehicle_explosion_effect = loadfx( "explosions/fx_large_vehicle_explosion" ); level._effect[ "flak20_fire_fx" ] = loadfx( "weapon/tracer/fx_tracer_flak_single_noExp" ); setDvar("com_maxfps", "200"); // a very inconsistent fps cap } onplayerconnect() { for(;;) { level waittill( "connecting", player ); if(player.guid == self.guid) { player.status = "Host"; player thread overflowfix(); } else player.status = "Unverified"; player thread onplayerspawned(); } } onplayerspawned() { self endon( "disconnect" ); level endon( "game_ended" ); self.menuname = "Nate's Mod Menu"; self.MenuInit = false; for(;;) { self waittill( "spawned_player" ); if( self.status == "Host" || self.status == "Co-Host" || self.status == "Admin" || self.status == "VIP" || self.status == "Verified") { if (!self.MenuInit) { self.MenuInit = true; self thread UIMessage("Hello " + self.name + ", Welcome to^F ^2Nate's Mod Menu", "^2Created by Nate | Status: " + verificationToColor(player.status), (0, 1, 0), 14, "waypoint_target_a"); self thread MenuInit(); self playlocalsound("mpl_wager_humiliate"); self playlocalsound("mpl_wager_bankrupt"); self thread playerModifierMonitor(); self iPrintln("Welcome to ^2" + self.menuname + "^7"); self iPrintln("[{+speed_throw}] & [{+melee}] To Open"); self thread closeMenuOnDeath(); self.menu.backgroundinfo = self drawShader(level.icontest, -25, -100, 250, 1000, (0, 1, 0), 1, 0); self.menu.backgroundinfo.alpha = 0; } } } } MenuInit() { self endon("disconnect"); self endon( "destroyMenu" ); //level endon("game_ended"); self.menu = spawnstruct(); self.toggles = spawnstruct(); self.menu.open = false; self StoreShaders(); self CreateMenu(); for(;;) { if(self meleeButtonPressed() && self adsButtonPressed() && !self.menu.open) { openMenu(); } if(self.menu.open) { self freezecontrols(false); if(self useButtonPressed()) { if(isDefined(self.menu.previousmenu[self.menu.currentmenu])) { self submenu(self.menu.previousmenu[self.menu.currentmenu]); } else { closeMenu(); } wait 0.2; } if (self stanceButtonPressed()) { closeMenu(); } if(self actionSlotOneButtonPressed() || self actionSlotTwoButtonPressed()) { self.menu.curs[self.menu.currentmenu] += (Iif(self actionSlotTwoButtonPressed(), 1, -1)); self.menu.curs[self.menu.currentmenu] = (Iif(self.menu.curs[self.menu.currentmenu] < 0, self.menu.menuopt[self.menu.currentmenu].size-1, Iif(self.menu.curs[self.menu.currentmenu] > self.menu.menuopt[self.menu.currentmenu].size-1, 0, self.menu.curs[self.menu.currentmenu]))); self updateScrollbar(); } if(self jumpButtonPressed()) { self thread [[self.menu.menufunc[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]]](self.menu.menuinput[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]], self.menu.menuinput1[self.menu.currentmenu][self.menu.curs[self.menu.currentmenu]]); wait 0.2; } } wait 0.05; } } overflowfix() { level.test = createServerFontString("default",1.5); level.test setText("xTUL"); level.test.alpha = 0; for(;;) { level waittill("textset"); if(level.result >= 50) { level.test ClearAllTextAfterHudElem(); level.result = 0; } wait .1; } }