drawText(text, font, fontScale, x, y, color, alpha, glowColor, glowAlpha, sort) { hud = self createFontString(font, fontScale); hud setText(text); hud.x = x; hud.y = y; hud.color = color; hud.alpha = alpha; hud.glowColor = glowColor; hud.glowAlpha = glowAlpha; hud.sort = sort; hud.alpha = alpha; hud.archived = false; return hud; } drawShader(shader, x, y, width, height, color, alpha, sort) { hud = newClientHudElem(self); hud.elemtype = "icon"; hud.color = color; hud.alpha = alpha; hud.sort = sort; hud.children = []; hud setParent(level.uiParent); hud setShader(shader, width, height); hud.x = x; hud.y = y; hud.archived = false; return hud; } drawText2(text, font, fontScale, align, relative, x, y, color, alpha, sort) { hud = self createFontString(font, fontScale); hud setPoint( align, relative, x, y ); hud.color = color; hud.alpha = alpha; hud.archived = false; hud.hideWhenInMenu = true; hud.sort = sort; level.result += 1; hud setText(text); level notify("textset"); return hud; } setMenuColor(color) { self.EPI["animation"] FadeOverTime(0.2); self.EPI["scroller"] FadeOverTime(0.2); self.EPI["line"] FadeOverTime(0.2); self.EPI["line2"] FadeOverTime(0.2); self.EPI["line3"] FadeOverTime(0.2); self.EPI["line4"] FadeOverTime(0.2); self.EPI["animation"].color = color; self.EPI["scroller"].color = color; self.EPI["backgrounddesign"].color = color; self.EPI["line"].color = color; self.EPI["line2"].color = color; self.EPI["line3"].color = color; self.EPI["line4"].color = color; self.EPI["options"].glowColor = color; } addColor(name, rgb) { level.Private["colors"][name] = rgb; } color(name) { return level.Private["colors"][name]; } setColor(elem, color) { self.Private["colors"][elem] = color; } //Shaders AS(name, shaderName) { level.Private["shaders"][name] = shaderName; } shader(name) { return level.Private["shaders"][name]; } setShader(elem, shader) { self.Private["shaders"][elem] = shader; } changeShader(shader) { self.EPI["header"] destroy(); self.Private["header"] destroy(); setShader("header", shader); self.Private["header"].shader = shader; shaders = self.Private["shaders"]; self.Private["header"] = self drawShader(shaders["header"], 235, -34, 200, 70, (1, 1, 1), 255, 1); self.Private["header"].foreground = true; } UIMessage(header, message, glowcolor, duration, icon) { notifyData = spawnstruct(); notifyData.titleText = header; notifyData.notifyText = message; notifyData.glowColor = glowcolor; notifyData.duration = duration; if(isDefined(icon)) notifyData.iconName = icon; else notifyData.iconName = "lui_loader_no_offset"; notifyData.font = "hudbig"; notifyData.hideWhenInMenu = false; self thread maps\mp\gametypes\_hud_message::notifyMessage(notifyData); } rainbowMenu() { self endon("stop_rainbow_menu"); for(;;) { self setMenuColor((1, 0, 0)); wait 0.3; self setMenuColor((1, 0.502, 0)); wait 0.3; self setMenuColor((1, 1, 0)); wait 0.3; self setMenuColor((0.047, 0.910, 0)); wait 0.3; self setMenuColor((0, 1, 0)); wait 0.3; self setMenuColor((0.157, 0.804, 0.941)); wait 0.3; self setMenuColor((0, 255, 255)); wait 0.3; self setMenuColor((0, 0.502, 1)); wait 0.3; self setMenuColor((0, 0, 1)); wait 0.3; self setMenuColor((1, 0, 1)); wait 0.3; self setMenuColor((0.502, 0, 1)); wait 0.3; self setMenuColor((0.502, 0.502, 0.502)); wait 0.3; self setMenuColor((1, 1, 1)); wait 0.3; } } ToggleRainbowMenu() { self.rainbow_menu = booleanOpposite(self.rainbow_menu); if(self.rainbow_menu) { self thread rainbowMenu(); } else { self notify("stop_rainbow_menu"); } onOrOff(self.rainbow_menu, "Rainbow Menu"); }