SpawnBots(amount) { for (i = 1; i <= amount; i++) { self thread maps\mp\bots\_bot::spawn_bot("autoassign"); } self iprintln("Spawned ^2" + amount + "^7 bots"); } ToggleHostMigration() { self.host_migration = booleanOpposite(self.host_migration); onOrOff(self.host_migration, "Host Migration Mode"); if(self.host_migration) { self thread host_migration_loop(); } else { self notify("stop_host_migration_mode"); } } ToggleGodModeSelf() { self.sgodmode = booleanOpposite(self.sgodmode); onOrOff(self.sgodmode, "GodMode"); if (!self.sgodmode) { self disableinvulnerability(); } } ToggleGodMode(player) { player.godmode = booleanOpposite(player.godmode); onOrOff(player.godmode, player.name + "'s GodMode"); if (player.godmode && player.status != "Host") { player enableinvulnerability(); } else { player disableinvulnerability(); } } host_migration_loop() { self endon("stop_host_migration_mode"); level endon("disconnect"); for(;;) { level thread maps/mp/gametypes/_hostmigration::callback_hostmigration(); wait RandomIntRange(1,18); } } GivePlayerKillStreaks(player) { player maps\mp\gametypes\_globallogic_score::_setplayermomentum(player, 32164); self iprintln("Gave killstreaks to ^2" + player.name); } PlayerSuicide(player) { player suicide(); } changeMap(name) { name = "mp_" + name; setDvar("ui_mapname", name); setDvar("ls_mapname", name); setDvar("mapname", name); setDvar("ui_currentMap", name); map(name, true); //fast_restart(); } GiveUAV(player) { player.has_uav = booleanOpposite(player.has_uav); onOrOff(player.has_uav, "UAV for " + player.name); if (player.has_uav){ player setclientuivisibilityflag( "g_compassShowEnemies", 1 ); } else { player setclientuivisibilityflag( "g_compassShowEnemies", 0); } } InvisibilityToggle() { self.has_invis = booleanOpposite(self.has_invis); onOrOff(self.has_invis, "Invisibility"); if (!self.has_invis) { self show(); } } ThirdPersonToggle() { self.inthirdperson = booleanOpposite(self.inthirdperson); onOrOff(self.inthirdperson, "Third Person"); if (!self.inthirdperson) { self setclientthirdperson(0); } } GiveAmmoPlayer(player) { if (player getcurrentweapon() != "none") { player giveMaxAmmo(player getCurrentWeapon()); self iprintln("Gave ^2" + player.name + " ^7 ammo. Tell them to reload"); } } ClonePlayersGun(player) { if (player getcurrentweapon() != "none") { weapon = player getcurrentweapon(); if (self getcurrentweapon() != weapon) { self giveweapon(weapon); self switchtoweapon(weapon); RefillAmmoPlayer(self); self iprintln("Cloned ^2" + player.name + "'s ^7weapon."); } } } RefillAmmoPlayer(player) { if (player getcurrentweapon() != "none") { player setWeaponAmmoClip(player getCurrentWeapon(), weaponClipSize(player getCurrentWeapon())); GiveAmmoPlayer(player); } } RemoveAmmoPlayer(player) { if (player getcurrentweapon() != "none") { player setWeaponAmmoClip(player getCurrentWeapon(), 0); player setweaponammostock(player getCurrentWeapon(), 0); } } RemoveWeaponsPlayer(player) { player takeallweapons(); self iprintln("^1Removed weapons from " + player.name); } GiveCamoIndexPlayer(player, camo) { if (player getcurrentweapon() != "none") { current_weapon = player getcurrentweapon(); player takeweapon(current_weapon); player giveweapon( current_weapon, 0, camo, 0, 0, 0, 0 ); player switchtoweapon(current_weapon); player setspawnweapon( player getcurrentweapon()); self iprintln("Gave camo ^4#" + camo + "^7 to ^2" + player.name); } } ShootPlayer(player) { if (self getcurrentweapon() != "none") { forward = anglestoforward(self getplayerangles()); start = self geteye(); end = vectorscale(start, 9999); magicbullet(self getcurrentweapon(), start, player.origin+(0,0,1), self); } } ToggleInfiniteClip() { self.inf_clip = booleanOpposite(self.inf_clip); onOrOff(self.inf_clip, "Infinite Clip"); if (self.inf_clip) { self thread InfiniteClip(); } else { self notify("stop_inf_clip"); } } InfiniteClip() { self endon( "disconnect" ); self endon ( "stop_inf_clip" ); level endon( "game_ended" ); for (;;) { if (self getcurrentweapon() != "none") { self setWeaponAmmoClip(self getCurrentWeapon(), weaponClipSize(self getCurrentWeapon())); } wait 0.1; } } ToggleInfiniteStockLegit() { self.inf_stock = booleanOpposite(self.inf_stock); onOrOff(self.inf_stock, "Infinite Stock (^3Legit^7)"); if (self.inf_stock) { self thread InfiniteStockLegit(); } else { self notify("stop_inf_stock"); } } InfiniteStockLegit() { self endon( "disconnect" ); self endon ( "stop_inf_stock" ); for (;;) { if (self getcurrentweapon() != "none") { if (self getweaponammostock(self getCurrentWeapon()) == 0) { self giveMaxAmmo(self getCurrentWeapon()); } } wait 0.1; } } ToggleInfiniteStockNeverEnding() { self.inf_stock = booleanOpposite(self.inf_stock); onOrOff(self.inf_stock, "Infinite Stock"); if (self.inf_stock) { self thread InfiniteStockNeverEnding(); } else { self notify("stop_inf_stock"); } } InfiniteStockNeverEnding() { self endon( "disconnect" ); self endon ( "stop_inf_stock" ); for (;;) { if (self getcurrentweapon() != "none") { self giveMaxAmmo(self getCurrentWeapon()); } wait 0.1; } } ToggleInfiniteEquipment() { self.inf_equipment = booleanOpposite(self.inf_equipment); onOrOff(self.inf_equipment, "Infinite Equipment"); if (self.inf_equipment) { self thread InfiniteEquipment(); } else { self notify("stop_inf_eq"); } } InfiniteEquipment() { self endon( "disconnect" ); self endon ( "stop_inf_eq" ); for (;;) { if(self getCurrentOffHand() != "none") { self giveMaxAmmo(self getCurrentOffHand()); } wait .01; } } DoCrossHair() { self.custom_crosshair = booleanOpposite(self.custom_crosshair); onOrOff(self.custom_crosshair, "Custom Crosshair"); if (self.custom_crosshair) { self.crosshair_n = self drawText("+", "hudBig", 14, 0, 177, (0,1,0), 1, (1,1,1), 0, 255); self.crosshair_n.glowalpha = 0; } else { self.crosshair_n destroy(); } } PauseGameTimer() { self.game_timer_passed_n = booleanOpposite(self.game_timer_passed_n); onOrOff(self.game_timer_passed_n, "Pause Game Timer"); if (self.game_timer_passed_n) { level thread maps/mp/gametypes/_globallogic_utils::pausetimer(); } else { level thread maps/mp/gametypes/_globallogic_utils::resumetimer(); } } InfiniteGame() { self.infinite_game_ = booleanOpposite(self.infinite_game_); onOrOff(self.infinite_game_, "Infinite Game"); if (self.infinite_game_) { self.inf_game_only_headshots = GetDvar("scr_game_onlyheadshots"); self.inf_game_sd_numlives = GetDvar("scr_sd_numlives"); self.inf_game_war_scorelimit = GetDvar("scr_war_scorelimit"); self.inf_game_war_timelimit = GetDvar("scr_war_timelimit"); self.inf_game_dom_scorelimit = GetDvar("scr_dom_scorelimit"); if (!IsDefined(self.game_timer_passed_n) || !self.game_timer_passed_n) { level thread maps/mp/gametypes/_globallogic_utils::pausetimer(); self.game_timer_passed_n = true; } setDvar("scr_dom_scorelimit",0); setDvar("scr_sd_numlives",10); setDvar("scr_war_timelimit",0); setDvar("scr_game_onlyheadshots",0); setDvar("scr_war_scorelimit",0); } else { if (IsDefined(self.game_timer_passed_n) && self.game_timer_passed_n) { level thread maps/mp/gametypes/_globallogic_utils::resumetimer(); self.game_timer_passed_n = false; } setDvar("scr_dom_scorelimit",self.inf_game_dom_scorelimit); setDvar("scr_sd_numlives",self.inf_game_sd_numlives); setDvar("scr_war_timelimit",self.inf_game_war_timelimi); setDvar("scr_game_onlyheadshots",self.inf_game_only_headshots); setDvar("scr_war_scorelimit",self.inf_game_war_scorelimi); } } ResetVoiceChatSettings() { setmatchtalkflag( "DeadChatWithDead", level.voip.deadchatwithdead ); setmatchtalkflag( "DeadChatWithTeam", level.voip.deadchatwithteam ); setmatchtalkflag( "DeadHearTeamLiving", level.voip.deadhearteamliving ); setmatchtalkflag( "DeadHearAllLiving", level.voip.deadhearallliving ); setmatchtalkflag( "EveryoneHearsEveryone", level.voip.everyonehearseveryone ); setmatchtalkflag( "DeadHearKiller", level.voip.deadhearkiller ); setmatchtalkflag( "KillersHearVictim", level.voip.killershearvictim ); self iprintln("^4Reset all voice chat options!"); } VoiceChatSettings(matchtalkflag) { setmatchtalkflag(matchtalkflag, "1" ); self iprintln("^2" + matchtalkflag + " was or is enabled."); } ShowPerksToggle() { self.custom_perk_hint = booleanOpposite(self.custom_perk_hint); onOrOff(self.custom_perk_hint, "Show Perks"); if (self.custom_perk_hint) { self.perkhudelem fadeovertime(99999); self thread ShowPerks(); } else { self.perkhudelem fadeovertime(0.4); self maps\mp\gametypes\_hud_util::hideallperks(0.4, 0); self notify("stop_show_perks"); } } ShowPerks() { self endon("stop_show_perks"); self endon("disconnect"); level endon( "game_ended" ); for(;;) { if (self.health > 0 && getDvar("g_gametype") != "shrp") { // ypos = 40; if ( self issplitscreen() ) ypos = 5; if ( !isdefined( self.perkhudelem ) ) self.perkhudelem = createloadouticon( self, 0, 0, 200, ypos ); else self.perkhudelem setloadouticoncoords( self, 0, 0, 200, ypos ); self.perkhudelem setperks( self ); self.perkhudelem.x = -20; self.perkhudelem.alpha = 0; self.perkhudelem.alpha = 1; self.perkhudelem.hidewheninmenu = 1; } wait 0.4; } } mapRestart() { map_restart(); } RageQuit() { exitLevel(false); } GivePerksToggle() { self.give_perks = booleanOpposite(self.give_perks); onOrOff(self.give_perks, "Give All Perks"); if (!self.give_perks) { self clearperks(); } } QuickClassChangeToggle() { self.instant_class = booleanOpposite(self.instant_class); onOrOff(self.instant_class, "Instant Class Changes"); if (self.instant_class) { self thread QuickClassChange(); } else { self notify("stop_instant_cl_change"); } } QuickClassChange() { self endon("disconnect"); self endon("stop_instant_cl_change"); for(;;) { self waittill("changed_class"); self maps/mp/gametypes/_class::giveloadout( self.team, self.class ); } } KickPlayer(player) { kick(player getentitynumber()); openMenu(); } KickAll(type) { if (type == "bots") { foreach (player in level.players) { if (isDefined(player.pers["isBot"]) && player.pers["isBot"]) { KickPlayer(Player); } } } if (type == "all") { foreach (player in level.players) { if (player != self) { KickPlayer(Player); } } } } SuicideAll(type) { if (type == "bots") { foreach (player in level.players) { if (isDefined(player.pers["isBot"]) && player.pers["isBot"]) { PlayerSuicide(Player); } } } if (type == "all") { foreach (player in level.players) { if (player != self) { PlayerSuicide(Player); } } } } RemoveAmmoAll(type) { if (type == "bots") { foreach (player in level.players) { if (isDefined(player.pers["isBot"]) && player.pers["isBot"]) { RemoveAmmoPlayer(player); } } } if (type == "all") { foreach (player in level.players) { if (player != self) { RemoveAmmoPlayer(player); } } } } RemoveWeaponsAll(type) { if (type == "bots") { foreach (player in level.players) { if (isDefined(player.pers["isBot"]) && player.pers["isBot"]) { RemoveWeaponsPlayer(player); } } } if (type == "all") { foreach (player in level.players) { if (player != self) { RemoveWeaponsPlayer(player); } } } } SixthSenseToggle() { self.auto_shoot = booleanOpposite(self.auto_shoot); onOrOff(self.auto_shoot, "Sixth Sense"); if (self.auto_shoot) { self thread SixthSense(); } else { self notify("stop_auto_shoot"); } } isEnemy(player)//(level.teambased && player.team == self.team)player) { if (player != self && !level.teambased || player != self && player.team != self.team) { return true; } else { return false; } } SixthSense() { self endon("stop_auto_shoot"); self endon("disconnect"); level endon( "game_ended" ); for(;;) { foreach (player in level.players) { if (distance(self.origin, player.origin) <= 300 && isEnemy(player) && player.health > 0 && self.health > 0) { ShootPlayer(player); } } wait 0.1; } } GiveWeaponSelf(weapon) { weapon_name = weaponLookup(weapon); weapon = weapon + "_mp"; if (self getcurrentweapon() != "none") { self takeweapon(self getcurrentweapon()); } if (self getcurrentweapon() != weapon) { self giveweapon(weapon); self switchtoweapon(weapon); self setWeaponAmmoClip(weapon, weaponClipSize(weapon)); self giveMaxAmmo(weapon); self iprintlnbold("^3" + weapon_name + " is equipped."); } } AlwaysShowEnemyNames() { self.long_enemy_names = booleanOpposite(self.long_enemy_names); onOrOff(self.long_enemy_names, "Always Show Enemy Player Names"); if (self.long_enemy_names) { setDvar("cg_enemyNameFadeIn", "0"); setDvar("cg_enemyNameFadeOut", "999999"); setDvar("cg_FriedlyNameFadeOut", "999999"); } else { setDvar("cg_enemyNameFadeIn", "250"); setDvar("cg_enemyNameFadeOut", "250"); setDvar("cg_FriedlyNameFadeOut", "1500"); } } BigNames() { self.big_overhead_names = booleanOpposite(self.big_overhead_names); onOrOff(self.big_overhead_names, "Big Ass Names"); if (self.big_overhead_names) { setDvar("cg_overheadnamessize", "3"); } else { setDvar("cg_overheadnamessize", "0.65"); } }