-- Short coherent template for a Chaos Mod effect. -- Edit the fields below to describe the effect and adjust timing/weighting. -- Full reference: https://github.com/gta-chaos-mod/ChaosModV/wiki/Lua-Scripting EffectInfo = { -- ScriptInfo for mod version < 2.0 Name = "Godmode All Vehicles", -- Display name of the effect EffectId = "vehs_godmodeall", -- ScriptId for mod version < 2.0, must be unique --Description = "A short one-line description of what this effect does.", TimedType = "None", -- None, Normal, Short, Permanent, or "Custom" -- CustomTime = 10, -- (seconds) only if TimedType = "Custom" WeightMultiplier = 1, -- Relative probability of being chosen HideRealNameOnStart = false, -- true to hide the effect's real name when it starts EffectCategory = "None", -- Optional category EffectGroup = "_group_trafficspawner", -- Optional grouping (leave empty if unused) IncompatibleIds = { -- Example: "other_effect_id", -- add EffectIds that cannot run simultaneously } } -- Called once when the effect starts function OnStart() print("[effect_template] OnStart: " .. ((EffectInfo and EffectInfo.Name) or "unknown")) for _, vehicle in ipairs(GetAllVehicles()) do SET_VEHICLE_FIXED(vehicle) SET_VEHICLE_PETROL_TANK_HEALTH(vehicle, 1000.0) SET_VEHICLE_ENGINE_HEALTH(vehicle, 1000.0) SET_ENTITY_INVINCIBLE(vehicle, true, true) SET_VEHICLE_ENGINE_CAN_DEGRADE(vehicle, false) SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(vehicle, false) SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS(vehicle, true) SET_VEHICLE_STRONG(vehicle, true) end -- Initialize effect state here (e.g. set timers, spawn helpers) end -- Called once when the effect stops/ends function OnStop() print("[effect_template] OnStop: " .. ((EffectInfo and EffectInfo.Name) or "unknown")) -- Cleanup state here (e.g. remove entities, clear timers) end -- Called every game tick while the effect is active function OnTick() -- Keep this lightweight. Use this for per-frame checks or gradual changes. WAIT(500) -- Example: wait 500 ms between ticks, adjust as needed, also for performance end -- A compilation of frequently used lua helper functions. -- If downloaded externally, ensure to credit the original author. -- Add custom helper functions below. function IS_PLAYER_AVAILABLE() local player_ped = PLAYER_PED_ID() if not DOES_ENTITY_EXIST(player_ped) or IS_ENTITY_DEAD(player_ped) or IS_PLAYER_SWITCH_IN_PROGRESS() then return false end return true end function GET_PLAYER_PED_OFFSET(offset_x, offset_y, offset_z) local player_ped = PLAYER_PED_ID() return GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player_ped, offset_x, offset_y, offset_z) end function GET_PLAYER_PED_HEADING() local player_ped = PLAYER_PED_ID() return GET_ENTITY_HEADING(player_ped) end function RANDOM_CHOICE(p1) if type(p1) ~= "table" or #p1 == 0 then return nil end local choice = p1[math.random(#p1)] return choice end function CREATE_GHOST(ped_model, offset_x, offset_y, offset_z) local player_heading = GET_PLAYER_PED_HEADING() local ped_model_hash = GET_HASH_KEY(ped_model) local player_coords = GET_PLAYER_PED_OFFSET(offset_x, offset_y, offset_z) local ghost = CreatePoolPed(1, ped_model_hash, player_coords.x, player_coords.y, player_coords.z, player_heading) SET_ENTITY_ALPHA(ghost, 0, false) return ghost end