Refactor player spawning logic in PlayerBankHeist.lua; enhance vehicle exit handling in PlayerCantUseVehicles.lua; improve invincibility checks in PlayerInvincibleAndNoCops.lua; add vehicle exit for peds in PlayerTPEverythingAway.lua; adjust darkness scaling in ScreenBackToBlack.lua; clean up snowman entities in WeatherCanadian.lua; change EffectCategory in WeatherTrueSnow.lua; add TimeSyncWithPC.lua and VehicleGodModeAllVehicles.lua scripts.

This commit is contained in:
2026-01-19 23:10:15 +00:00
parent 9966833bfd
commit 5e7aecc712
9 changed files with 212 additions and 8 deletions

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Time/TimeSyncWithPC.lua Normal file
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-- Short coherent template for a Chaos Mod effect.
-- Edit the fields below to describe the effect and adjust timing/weighting.
-- Full reference: https://github.com/gta-chaos-mod/ChaosModV/wiki/Lua-Scripting
EffectInfo = { -- ScriptInfo for mod version < 2.0
Name = "Sync Time With PC", -- Display name of the effect
EffectId = "time_syncwithpc", -- ScriptId for mod version < 2.0, must be unique
--Description = "A short one-line description of what this effect does.",
TimedType = "Custom", -- None, Normal, Short, Permanent, or "Custom"
CustomTime = 15, -- (seconds) only if TimedType = "Custom"
WeightMultiplier = 1, -- Relative probability of being chosen
HideRealNameOnStart = false, -- true to hide the effect's real name when it starts
EffectCategory = "None", -- Optional category
EffectGroup = "", -- Optional grouping (leave empty if unused)
IncompatibleIds = {
-- Example: "other_effect_id", -- add EffectIds that cannot run simultaneously
"time_freezeclock",
}
}
-- Called once when the effect starts
function OnStart()
print("[effect_template] OnStart: " .. ((EffectInfo and EffectInfo.Name) or "unknown"))
-- Initialize effect state here (e.g. set timers, spawn helpers)
end
-- Called once when the effect stops/ends
function OnStop()
print("[effect_template] OnStop: " .. ((EffectInfo and EffectInfo.Name) or "unknown"))
-- Cleanup state here (e.g. remove entities, clear timers)
end
-- Called every game tick while the effect is active
function OnTick()
-- Keep this lightweight. Use this for per-frame checks or gradual changes.
local pc_time = os.date("*t")
SET_CLOCK_TIME(pc_time.hour, pc_time.min, pc_time.sec)
WAIT(500) -- Example: wait 500 ms between ticks, adjust as needed, also for performance
end
-- A compilation of frequently used lua helper functions.
-- If downloaded externally, ensure to credit the original author.
-- Add custom helper functions below.
function IS_PLAYER_AVAILABLE()
local player_ped = PLAYER_PED_ID()
if not DOES_ENTITY_EXIST(player_ped) or IS_ENTITY_DEAD(player_ped) or IS_PLAYER_SWITCH_IN_PROGRESS() then
return false
end
return true
end
function GET_PLAYER_PED_OFFSET(offset_x, offset_y, offset_z)
local player_ped = PLAYER_PED_ID()
return GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(player_ped, offset_x, offset_y, offset_z)
end
function GET_PLAYER_PED_HEADING()
local player_ped = PLAYER_PED_ID()
return GET_ENTITY_HEADING(player_ped)
end
function RANDOM_CHOICE(p1)
if type(p1) ~= "table" or #p1 == 0 then
return nil
end
local choice = p1[math.random(#p1)]
return choice
end
function CREATE_GHOST(ped_model, offset_x, offset_y, offset_z)
local player_heading = GET_PLAYER_PED_HEADING()
local ped_model_hash = GET_HASH_KEY(ped_model)
local player_coords = GET_PLAYER_PED_OFFSET(offset_x, offset_y, offset_z)
local ghost = CreatePoolPed(1, ped_model_hash, player_coords.x, player_coords.y, player_coords.z, player_heading)
SET_ENTITY_ALPHA(ghost, 0, false)
return ghost
end