Refactor player spawning logic in PlayerBankHeist.lua; enhance vehicle exit handling in PlayerCantUseVehicles.lua; improve invincibility checks in PlayerInvincibleAndNoCops.lua; add vehicle exit for peds in PlayerTPEverythingAway.lua; adjust darkness scaling in ScreenBackToBlack.lua; clean up snowman entities in WeatherCanadian.lua; change EffectCategory in WeatherTrueSnow.lua; add TimeSyncWithPC.lua and VehicleGodModeAllVehicles.lua scripts.

This commit is contained in:
2026-01-19 23:10:15 +00:00
parent 9966833bfd
commit 5e7aecc712
9 changed files with 212 additions and 8 deletions

View File

@@ -31,15 +31,19 @@ end
-- Called every game tick while the effect is active
darkness_value = 0.0
start = GetTickCount()
function OnTick()
playerPed = PLAYER_PED_ID()
if not DOES_ENTITY_EXIST(playerPed) or IS_PLAYER_SWITCH_IN_PROGRESS() or IS_PED_DEAD_OR_DYING(playerPed,0) then return end
DRAW_RECT(0.5, 0.5, 1.0, 1.0, 0, 0, 0, darkness_value)
darkness_value = darkness_value + 1
local elapsed = (GetTickCount() - start) / 1000.0
if elapsed > 1 then
darkness_value = darkness_value + 1
start = GetTickCount()
end
if darkness_value > 255.0 then
darkness_value = 255.0
end
WAIT(750)
end
-- Add custom helper functions below.