diff --git a/storage/game modding/fallout new vegas/Data/EmptyPlugin.esp b/storage/game modding/fallout new vegas/Data/EmptyPlugin.esp new file mode 100644 index 0000000..07c2606 Binary files /dev/null and b/storage/game modding/fallout new vegas/Data/EmptyPlugin.esp differ diff --git a/storage/game modding/fallout new vegas/Data/Music/.gitkeep b/storage/game modding/fallout new vegas/Data/Music/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/storage/game modding/fallout new vegas/Data/Textures/.gitkeep b/storage/game modding/fallout new vegas/Data/Textures/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/storage/game modding/fallout new vegas/Data/Videos/.gitkeep b/storage/game modding/fallout new vegas/Data/Videos/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/map.info b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/map.info new file mode 100644 index 0000000..be35d4a --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/map.info @@ -0,0 +1,2 @@ +title=Mod Template World #1 +description=This world has one cell. A cell is 300x300 tiles. diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/spawnpoints.lua b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/spawnpoints.lua new file mode 100644 index 0000000..8e456ae --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/spawnpoints.lua @@ -0,0 +1,22 @@ +function SpawnPoints() +return { + constructionworker = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + fireofficer = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + parkranger = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + policeofficer = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + securityguard = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + unemployed = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + } +} +end diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/thumb.png b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/thumb.png new file mode 100644 index 0000000..d2915f8 Binary files /dev/null and b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld1/thumb.png differ diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/map.info b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/map.info new file mode 100644 index 0000000..bb8024e --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/map.info @@ -0,0 +1,3 @@ +title=Mod Template World #2 +description=This map adds eight new cells around World #1. +lots=ModTemplateWorld1 diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/spawnpoints.lua b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/spawnpoints.lua new file mode 100644 index 0000000..8e456ae --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/spawnpoints.lua @@ -0,0 +1,22 @@ +function SpawnPoints() +return { + constructionworker = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + fireofficer = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + parkranger = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + policeofficer = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + securityguard = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + }, + unemployed = { + { worldX = 1, worldY = 1, posX = 127, posY = 254, posZ = 2 } + } +} +end diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/thumb.png b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/thumb.png new file mode 100644 index 0000000..d5d819b Binary files /dev/null and b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/media/maps/ModTemplateWorld2/thumb.png differ diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/mod.info b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/mod.info new file mode 100644 index 0000000..cf343f3 --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/mod.info @@ -0,0 +1,4 @@ +name=Mod Template +id=ModTemplate +description=This is an example mod containing two maps. +poster=poster.png diff --git a/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/poster.png b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/poster.png new file mode 100644 index 0000000..31e04ce Binary files /dev/null and b/storage/game modding/project zomboid/ModTemplate/Contents/mods/ModTemplate/poster.png differ diff --git a/storage/game modding/project zomboid/ModTemplate/preview.png b/storage/game modding/project zomboid/ModTemplate/preview.png new file mode 100644 index 0000000..5ebe0e6 Binary files /dev/null and b/storage/game modding/project zomboid/ModTemplate/preview.png differ diff --git a/storage/game modding/project zomboid/ModTemplate/workshop.txt b/storage/game modding/project zomboid/ModTemplate/workshop.txt new file mode 100644 index 0000000..0c27c4a --- /dev/null +++ b/storage/game modding/project zomboid/ModTemplate/workshop.txt @@ -0,0 +1,8 @@ +version=1 +title=Mod Template +description=This is an example mod with two worlds. You can use this as a template for your own map mods. +description= +description=The first world has a single 300x300-tile cell. +description=The second world adds cells all around the first world. +tags= +visibility=public diff --git a/storage/misc/python launch with cmd/launch_py.ps1 b/storage/misc/python launch with cmd/launch_py.ps1 new file mode 100644 index 0000000..ad8d708 --- /dev/null +++ b/storage/misc/python launch with cmd/launch_py.ps1 @@ -0,0 +1,5 @@ +python -m venv venv; .\venv\Scripts\activate; pip install -r requirements.txt; python main.py +pause + + +# This script creates a virtual environment, activates it, installs the required packages from requirements.txt, and then runs the main.py script. Finally, it pauses the command prompt so you can see any output before it closes. \ No newline at end of file diff --git a/storage/misc/python launch with cmd/launch_py.sh b/storage/misc/python launch with cmd/launch_py.sh new file mode 100644 index 0000000..62854a7 --- /dev/null +++ b/storage/misc/python launch with cmd/launch_py.sh @@ -0,0 +1,3 @@ +python3 -m venv venv && source venv/bin/activate && pip install -r requirements.txt && python3 main.py + +# modify for your needs, this is just an example of how to launch a python script with a virtual environment and requirements.txt file. Make sure to adjust the paths and commands as necessary for your specific project. \ No newline at end of file