-- Short coherent template for a Chaos Mod effect. -- Edit the fields below to describe the effect and adjust timing/weighting. -- Full reference: https://github.com/gta-chaos-mod/ChaosModV/wiki/Lua-Scripting EffectInfo = { -- ScriptInfo for mod version < 2.0 Name = "Template Effect", EffectId = "effect_template", -- ScriptId for mod version < 2.0, must be unique Description = "A short one-line description of what this effect does.", TimedType = "Normal", -- None, Normal, Short, Permanent, or "Custom" -- CustomTime = 10, -- (seconds) only if TimedType = "Custom" WeightMultiplier = 1, -- Relative probability of being chosen HideRealNameOnStart = false, -- true to hide the effect's real name when it starts EffectCategory = "None", -- Optional category EffectGroup = "", -- Optional grouping (leave empty if unused) IncompatibleIds = { -- Example: "other_effect_id", -- add EffectIds that cannot run simultaneously } } -- Called once when the effect starts function OnStart() print("[effect_template] OnStart: " .. ((EffectInfo and EffectInfo.Name) or "unknown")) -- Initialize effect state here (e.g. set timers, spawn helpers) end -- Called once when the effect stops/ends function OnStop() print("[effect_template] OnStop: " .. ((EffectInfo and EffectInfo.Name) or "unknown")) -- Cleanup state here (e.g. remove entities, clear timers) end -- Called every game tick while the effect is active function OnTick() -- Keep this lightweight. Use this for per-frame checks or gradual changes. end -- Add custom helper functions below. function random_choice(p1) if type(p1) ~= "table" or #p1 == 0 then return nil end local choice = p1[math.random(#p1)] return choice end